Dual 425mm Carbine Repeating Cannon I

Dual 425mm Carbine Repeating Cannon I

Dual 425mm Carbine Repeating Cannon I Combines the damage output of two 425mm intermediate-range autocannons.

Must be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.

Structure

Structure HitpointsStructure Hitpoints
40 HP
MassMass
200 kg
VolumeVolume
20 m3
CapacityCapacity
5 m3

Fitting

powergrid usagepowergrid usage
1250 MW
CPU usageCPU usage
26 tf

Miscellaneous

Rate of fireRate of fire
6.75 s
Charge RateCharge Rate
1
Damage ModifierDamage Modifier
2.16645 x
Charge sizeCharge size
Large
Accuracy falloff Accuracy falloff
16 km
Tech LevelTech Level
1
Used with (chargegroup)Used with (chargegroup)
Projectile Ammo
Signature ResolutionSignature Resolution
400 m
Meta LevelMeta Level
1
Overload damage bonusOverload damage bonus
15 %
Heat DamageHeat Damage
0.7 HP
Required Thermodynamics LevelRequired Thermodynamics Level
1

Targeting

Optimal RangeOptimal Range
3.36 km
Trackingspeed / AccuracyTrackingspeed / Accuracy
0.057132 rad/sec
 

Required skills

Primary Skill required
Large Projectile Turret Large Projectile Turret I
GunneryGunnery V
Medium Projectile TurretMedium Projectile Turret III
GunneryGunnery III
Small Projectile TurretSmall Projectile Turret III
GunneryGunnery I
Secondary Skill required
Gunnery Gunnery V

Variations

Tech I
i Dual 425mm 'Scout' Autocannon I
i Dual 425mm AutoCannon I
i Dual 425mm Carbine Repeating Cannon I
i Dual 425mm Gallium I Machine Gun
i Dual 425mm Prototype I Automatic Cannon
Tech II
i Dual 425mm AutoCannon II
Faction
i Domination Dual 425mm Autocannon
i Republic Fleet Dual 425mm Autocannon
Officer
i Gotan's Modified Dual 425mm AutoCannon
i Mizuro's Modified Dual 425mm AutoCannon
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