Dual 425mm Autocannon II

Dual 425mm AutoCannon II

Dual 425mm AutoCannon II Combines the damage output of two 425mm intermediate-range autocannons.

Must be loaded with any of the following regular and advanced projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, Titanium Sabot, Barrage, Hail.

Structure

Structure HitpointsStructure Hitpoints
40 HP
MassMass
200 kg
VolumeVolume
20 m3
CapacityCapacity
5 m3

Fitting

powergrid usagepowergrid usage
1375 MW
CPU usageCPU usage
35 tf

Miscellaneous

Rate of fireRate of fire
6.75 s
Charge RateCharge Rate
1
Damage ModifierDamage Modifier
2.475 x
Charge sizeCharge size
Large
Accuracy falloff Accuracy falloff
16 km
Tech LevelTech Level
2
Used with (chargegroup)Used with (chargegroup)
Projectile Ammo
Used with (chargegroup)Used with (chargegroup)
Advanced Autocannon Ammo
Signature ResolutionSignature Resolution
400 m
Meta LevelMeta Level
5
Overload damage bonusOverload damage bonus
15 %
Heat DamageHeat Damage
0.7 HP
Required Thermodynamics LevelRequired Thermodynamics Level
1

Targeting

Optimal RangeOptimal Range
3.84 km
Trackingspeed / AccuracyTrackingspeed / Accuracy
0.057132 rad/sec
 

Blueprint

Dual 425mm AutoCannon II Blueprint i Dual 425mm AutoCannon II Blueprint

Required skills

Primary Skill required
Large Projectile Turret Large Projectile Turret IV
GunneryGunnery V
Medium Projectile TurretMedium Projectile Turret III
GunneryGunnery III
Small Projectile TurretSmall Projectile Turret III
GunneryGunnery I
Secondary Skill required
Gunnery Gunnery V
Tertiary Skill required
Large Autocannon Specialization Large Autocannon Specialization I
Motion PredictionMotion Prediction V
GunneryGunnery II
Medium Autocannon SpecializationMedium Autocannon Specialization IV
Motion PredictionMotion Prediction IV
GunneryGunnery II
Small Autocannon SpecializationSmall Autocannon Specialization IV
Motion PredictionMotion Prediction III
GunneryGunnery II
Small Projectile TurretSmall Projectile Turret V
GunneryGunnery I
Medium Projectile TurretMedium Projectile Turret V
GunneryGunnery III
Small Projectile TurretSmall Projectile Turret III
GunneryGunnery I
Large Projectile TurretLarge Projectile Turret V
GunneryGunnery V
Medium Projectile TurretMedium Projectile Turret III
GunneryGunnery III
Small Projectile TurretSmall Projectile Turret III
GunneryGunnery I

Material Requirements

Skill / Science
Nuclear Physics Nuclear Physics
1
Mechanical Engineering Mechanical Engineering
1
Skill / Industry
Industry Industry
5
Planetary Commodities / Specialized Commodities
Robotics Robotics
9
Module / Projectile Weapon
Dual 425mm AutoCannon I Dual 425mm AutoCannon I
1
Material / Mineral
Tritanium Tritanium
3,018
Pyerite Pyerite
493
Mexallon Mexallon
593
Zydrine Zydrine
1
Megacyte Megacyte
2
Morphite Morphite
12
Commodity / Tool
R.A.M.- Weapon Tech R.A.M.- Weapon Tech
1
Commodity / Construction Components
Thermonuclear Trigger Unit Thermonuclear Trigger Unit
14
Waste
? Waste Factor
10%

Variations

Tech I
i Dual 425mm 'Scout' Autocannon I
i Dual 425mm AutoCannon I
i Dual 425mm Carbine Repeating Cannon I
i Dual 425mm Gallium I Machine Gun
i Dual 425mm Prototype I Automatic Cannon
Tech II
i Dual 425mm AutoCannon II
Faction
i Domination Dual 425mm Autocannon
i Republic Fleet Dual 425mm Autocannon
Officer
i Gotan's Modified Dual 425mm AutoCannon
i Mizuro's Modified Dual 425mm AutoCannon
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