Dual 150mm Railgun II

Dual 150mm Railgun II

Dual 150mm Railgun II This cruiser-sized weapon is a double-barreled version of the frigate class 150mm railgun. Railguns use magnetic rails to fire solid chunks of matter at hypersonic speed. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges.

Requires either regular or advanced hybrid ammo types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium, Javelin, Spike.

Capacitor

activation costactivation cost
5 GJ

Structure

Structure HitpointsStructure Hitpoints
40 HP
MassMass
175 kg
VolumeVolume
10 m3
CapacityCapacity
4 m3

Fitting

powergrid usagepowergrid usage
84 MW
CPU usageCPU usage
35 tf

Miscellaneous

Rate of fireRate of fire
4 s
Charge RateCharge Rate
1
Damage ModifierDamage Modifier
1.8 x
Charge sizeCharge size
Medium
Accuracy falloff Accuracy falloff
6 km
Tech LevelTech Level
2
Used with (chargegroup)Used with (chargegroup)
Hybrid Ammo
Used with (chargegroup)Used with (chargegroup)
Advanced Railgun Ammo
Signature ResolutionSignature Resolution
125 m
Meta LevelMeta Level
5
Overload rate of fire bonusOverload rate of fire bonus
-15 %
Heat DamageHeat Damage
0.6 HP
Required Thermodynamics LevelRequired Thermodynamics Level
1

Targeting

Optimal RangeOptimal Range
14.40 km
Trackingspeed / AccuracyTrackingspeed / Accuracy
0.042 rad/sec
 

Blueprint

Dual 150mm Railgun II Blueprint i Dual 150mm Railgun II Blueprint

Required skills

Primary Skill required
Medium Hybrid Turret Medium Hybrid Turret IV
GunneryGunnery III
Small Hybrid TurretSmall Hybrid Turret III
GunneryGunnery I
Secondary Skill required
Gunnery Gunnery III
Tertiary Skill required
Medium Railgun Specialization Medium Railgun Specialization I
SharpshooterSharpshooter IV
GunneryGunnery II
Small Railgun SpecializationSmall Railgun Specialization IV
SharpshooterSharpshooter III
GunneryGunnery II
Small Hybrid TurretSmall Hybrid Turret V
GunneryGunnery I
Medium Hybrid TurretMedium Hybrid Turret V
GunneryGunnery III
Small Hybrid TurretSmall Hybrid Turret III
GunneryGunnery I

Material Requirements

Skill / Science
Electromagnetic Physics Electromagnetic Physics
1
Mechanical Engineering Mechanical Engineering
1
Skill / Industry
Industry Industry
5
Planetary Commodities / Specialized Commodities
Robotics Robotics
3
Module / Hybrid Weapon
Dual 150mm Railgun I Dual 150mm Railgun I
1
Material / Mineral
Tritanium Tritanium
194
Pyerite Pyerite
156
Mexallon Mexallon
84
Morphite Morphite
8
Commodity / Tool
R.A.M.- Weapon Tech R.A.M.- Weapon Tech
1
Commodity / Construction Components
Superconductor Rails Superconductor Rails
10
Waste
? Waste Factor
10%

Variations

Tech I
i Dual 150mm 'Scout' I Accelerator Cannon
i Dual 150mm Carbide Railgun I
i Dual 150mm Compressed Coil Gun I
i Dual 150mm Prototype I Gauss Gun
i Dual 150mm Railgun I
Tech II
i Dual 150mm Railgun II
Faction
i Caldari Navy Dual 150mm Railgun
i Dread Guristas Dual 150mm Railgun
i Federation Navy Dual 150mm Railgun
i Shadow Serpentis Dual 150mm Railgun
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