Dread Pirate Scarlet


Dread Pirate Scarlet - Angels, Serpentis, Guristas, Blood Raiders

Mission Description

Have you ever heard of Anire Scarlet? Well, she's practically an urban legend among the local pirates. It seems any outlaw with a clone bay and rhetorical skills can amass a following these days. The sorts of degenerates that hang around this area are easily impressed too, so apparently has built quite a posse, but then, that could just be another one of the myths about her.

As for where you come in: all this attention has earned her a CONCORD bounty. I’d very much like to claim that ISK, Winterorb, with your help. I’ve hired an undercover surveillance team to locate her, and they’ve had some luck turning up a lead. If you’re able to follow it up and take her out then we can split the bounty money equally. The surveillance team found her flagship vessel, The Crimson Dawn. She is sure to be either inside it, or very close by. If you think yourself capable of eliminating her, then I’ll trade you the coordinates.

Mission Information


Type : Combat

Location : Deadspace

Mission Level : 4


Part of a Mission Chain : No

Mission Goal

Meet with a surveillance team outside of a suspected hideout for the pirate Anire Scarlet. Get intel from them on her location, then find and eliminate her.

Tips and Help

NPC's will respawn if you warp out of the pockets. You will encounter all factions during the mission, and the pocket composition changes for every mission/warp in, it is therefore nessesary to fit an omnitank and carry different ammo types and drones if possible. Last Battleship killed in the first pocket drops a container with a key for the gate.

Pictures

Dread pirate scarlet-pocket 1.jpg

Additional Information About this Mission

Warping out of the pockets will let you farm bounties untill you run out of ammo, mission wont complete until Anire Scarlet is killed in Pocket 4.


NPC Spawns:

Best Damage Type to Use During Stage: Anything but Therm

Best Resistances to Have During Stage: Exp/Kin/Therm/EM

Pocket 1

Group 1 ~50KM

  • 4 x Cruiser
  • 5 x Battleship

Last battleship killed drops the key to unlock the gate.

Pocket 2

Group 1 ~60 KM

  • 1 x Named Battlecruiser
  • 5 x Battlecruiser
  • 4 x Battleship

Pocket 3

Group 1

  • 1 x Named Battlecruiser (Anire Scarlet) Heavy EM/Thermal

Group 2 ~30KM

  • 3 x Frigate
  • 4 x Battleship

Last ship spawns a new group.

Spawn ~35 KM

  • 4 x Battleship

Pocket 4

Group 1 ~50km

  • 2 x Elite Frigate
  • 3 x Elite Cruiser
  • 4 x Battlecruiser

Group 2 ~75km

  • 1 x Named Battlecruiser
  • 2 x Heavy Missile Battery
  • 1 x Guristas Cruise Missile Battery
  • 1 x Serpentis Cruise Missile Battery

Group 3 ~100km

  • 4 x Battlecruiser
  • 4 x Battleship

Spawn 1

  • 4 x Battleship

Spawn 2

  • 5 x Battleship