Battlecruiser Skill Bonus: 5% shield resistance and 5% bonus kinetic damage of heavy missiles and heavy assault missiles per level
99% reduction in the CPU need of Warfare Link modules.
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Drake
SummaryThe Drake is a Tier-2 battlecruiser specializing in missile deployment. With strong primary missile batteries and powerful shields, it is often considered to be one of the best PvE ships in the game. Role in PvEThe Drake was created to fill the gap between the lightly-shielded Caracal and the powerful but expensive Raven. Up until that time, the preferred ship for Level 3 missions was the Ferox. The Drake changed this: With 7 missile hardpoints and bonuses greared towards missile deployment, it packs significantly better damage projection compared to the Ferox, whilst still retaining excellent defensive stats. It has since surpassed the Ferox in popularity. Role in PvPThe Drake's bonuses and fitting statistics make in an ideal entry-level ship for battlecruiser-sized capsuleer combat. It can be fit with a solid tank, and high-damage, short-range heavy assault missiles, or set up with heavy missiles for improved damage projection. Drakes are often used as bait due to their inherently high EHP and shield regeneration stats, and are able to sustain heavy fire whilst waiting for support to jump in. The relatively low skillpoint requirement for a competent Drake pilot means that the battlecruiser shines in fleet PvP. Pulling together large fleets of moderately well skilled drake pilots is not particularly difficult. Their high EHP and good damage projection also makes them resistant to harassment tactics. Large fleets also allow the drake to utilize midslots that would usually be reserved for tackle, allowing Drake pilots in mixed fleets to further improve their tank. Recent QEN reports have cited the Drake as one of the most popular ships in EVE. FittingSee also: Drake (Fitting) ArmamentSee Also: Weapons Guide Standard Drake fittings almost always feature 7 heavy missile or heavy assault missile launchers. The Drake does not have a range bonus to its armament, and its low speed usually steers pilots towards long range weapons. PvP pilots may prefer heavy assault missiles, as many current PvP tactics focus on close-range, high-damage setups. It should be noted that the Drake receives a damage bonus to both Heavy Missiles and Heavy Assault Missiles. With 8 high slots, the Drake is comparable to some battleships in its damage potential. While there are no hard points for turret weapons, a multitude of nosferatu, neutralizer, smartbombs, and other weapons can be carried, though this flexibility is somewhat mired by a lack of power grid for extra modules. Often overlooked are warfare links. Whilst all battlecruiser-class ships can fit these, not all have the utility highslot to spare. Drake pilots with good skills working in groups should consider fitting one in the absence of a dedicated command ship. DefenseSee Also: Defense Guide With 6 mid-slots and a built-in bonus to shield resistances, the Drake is a shield tanker. Most defensive setups will opt for a passive tank in order to fully utilize the Drake's built in resistances. A combination of passive shield hardeners and large shield extenders can increase the shield strength significantly. Some pilots with good skills might use some of these in combination with a shield recharger and/or shield flux coil in order to boost the passive regeneration rate to the same level as some booster configurations. A high passive regen combine with high damage mitigation from the shield resistances can shrug off all but the most concentrated fire. With the right selection of Tech II equipment and high level skills the Drake is fully capable of tanking the damage received in level 4 missions. Some fits are able to have unbreakable shields against large groups of NPC Battleships and a host of smaller support craft whilst still retaining enough offensive firepower to successfully take down a Battleship without drone support. Special ModulesMost PvE Drakes are fitted to utilize all 6 mid-slots to augment tank, with the low-slots being used for further shield augmentation or damage output. Pilots will undoubtedly want to find something to put in the 8th high slot. For PvE pilots, this can take the form of a salvager or tractor beam to assist in clean-up. A sensible option for PvE mission runners is the Drone Link Augmentor, which allows for the pilot to start hitting targets with their drones much earlier in a fight. PvP pilots may go for a nosferatu, energy neutralizer, or smart bomb. DronesThe Drake has a 25m/3 drone bay, allowing it to carry one full batch of light drones. For PvE, 5 light combat drones are usually the order of the day in order to help fend off frigates too small for the Drake's heavy missiles. Groups may benefit from a support wing such as logistics or ECM drones. TacticsWith high resistances and the traditional Caldari bonus to kinetic missile damage, it is a powerful force against Guristas and Serpentis. It has already proven to be incredibly popular, with E-ON magazine reporting tens of thousands in service, more than any other battlecruiser. The Drake is heavily armed, well-tanked, and can feel like a pocket battleship at times. Howevber, the Drake is particularly slow, and whilst its defenses can match those of a battleship with ease, it utilizes a high proportion of its slots to do so. This makes most conventionally fit Drakes inflexible for solo PvP. One of a Drake's primary strengths lie in its potential immunity to nosferatu and energy neutralizer systems. As missile launchers do not require any capacitor energy to fire, a passively tanked Drake will not suffer any degradation in offense or defense at the hands of energy draining weapons. Drake pilots fielding invulnerability fields as opposed to passive hardeners may run into issues against ships that employ heavy neuting. In-World SpecificationsSourced from the Templar One 'eveinfo' competition website[1] Ship's Complement
Propulsion
Powerplant
Electronics
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Caldari Starships | ||
|---|---|---|
| Frigates | Tech 1 | Frigates: Ibis • Bantam • Condor • Heron • Griffin • Kestrel • Merlin | Faction Frigates: Caldari Navy Hookbill |
| Tech 2 | Assault Ships: Harpy • Hawk | Interceptors: Raptor • Crow | Covert Ops: Buzzard • Manticore | Electronic Attack Ships: Kitsune | |
| Destroyers | Tech 1 | Destroyers: Cormorant • Corax |
| Tech 2 | Interdictors: Flycatcher | |
| Cruisers | Tech 1 | Cruisers: Osprey • Blackbird • Caracal • Moa | Faction Cruisers: Caracal Navy Issue • Osprey Navy Issue |
| Tech 2 | Heavy Assault Ships: Cerberus • Eagle | Recon Ships: Rook • Falcon | Heavy Interdictors: Onyx | Logistics: Basilisk | |
| Tech 3 | Strategic Cruisers: Tengu | |
| Battlecruisers | Tech 1 | Combat Battlecruisers: Ferox • Drake | Attack Battlecruisers: Naga | Faction Battlecruisers: Drake Navy Issue |
| Tech 2 | Command Ships: Nighthawk • Vulture | |
| Battleships | Tech 1 | Battleships: Scorpion • Raven • Rokh | Faction Battleships: Scorpion Navy Issue • Raven Navy Issue • Raven State Issue |
| Tech 2 | Black Ops: Widow | Marauders: Golem | |
| Industrials | Tech 1 | Industrials: Badger • Badger Mark II | Freighter: Charon |
| Tech 2 | Transport Ships: Bustard | Blockade Runners: Crane | Jump Freighters: Rhea | |
| Capitals | Tech 1 | Carrier: Chimera | Dreadnought: Phoenix | Supercarrier: Wyvern | Titan: Leviathan |
Factions with unique Spacecraft | ||||||||||
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| Amarr Empire | Caldari State | Gallente Federation | Minmatar Republic | Jove Empire | Angel Cartel | Blood Raider Covenant | Guristas Pirates | Sansha's Nation | Serpentis Corporation | |