Don't Look Back


Don't Look Back - Various

Mission Description

Welcome back, friend. Next up, we're going to show you how to gain a bit of speed advantage on the field.

There are two active propulsion modules available to a capsuleer: Afterburners and their bigger brother Microwarpdrives. We're about to teach you how to use Afterburners, but keep in mind that Microwarpdrives (or MWDs as they're often called) will become available to you later on with the proper training.

Although Afterburners won't increase your speed as drastically as Microwarpdrives, they also don't have many of the penalties that come with using MWDs. Afterburners use only a moderate amount of capacitor to run and cannot be disabled by Warp Scramblers - unlike MWDs, which eat up your capacitor quickly, and can be shut down by Warp Scramblers. Afterburners are also much easier to fit to your ship; they use less power grid and less CPU, and don't have any fitting penalties to worry about.

If you’re ready, we’ve got an area that will test your use of Afterburners: it’s riddled with dangerous electromagnetic interference that will damage your ship periodically. Your task is to fly through the clouds of EM disturbance and make it to the other side in one piece. Do that, and you’ll have demonstrated that you know how to move your ass when needed.

Mission Information


Type : Encounter

Location : Deadspace

Mission Level : 1


Part of a Mission Chain : Yes

Mission Goal

Use your Afterburner to travel quickly through the electromagnetic disturbance to the Asteroid Colony.

Tips and Help

Pictures

Additional Information About this Mission

Total Bounties:

Granted Item: One unit of Civilian Afterburner

Mission Reward:

Bonus Reward: 11000 credits if missions is completed within 34 minutes.

ISK or credit rewards of a mission will differ slightly amongst different players, see Missions guide for answers.


NPC Spawns:

Best Damage Type to Use During Stage: ?

Best Resistances to Have During Stage: ?

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