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Crimson Hand Supply Depot
Room 1Gate Security (structure) contains a key which is not needed to enter the second room.
Room 2Crimson Hand Container contains a key which is not needed to enter the third room. (AND FACTION LOOTS)
Room 3Crimson Sentinel is practically invulnerable, repairing both shield and armor almost completely every few seconds, as long as any non-NPC ships are with 60 km and web your ship between 0>50km. It does not need to be destroyed to activate the gates.
Supply SectorContains a mix of Battleships, Cruisers, and Frigates. Room also contains a Acceleration Gate back to Room 3. Command SectorThree of the Sentry guns and the Crimson Lord aggro on entry.
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