Crimson Hand Supply Depot


Complex Details
Crimson Hand Supply Depot
Signature Strength 2.5% (low) 10.0% (null)
Type Unknown
DED rating 6/10
Security Lowsec, 0.0
Region Kador, Delve, Querious, Period Basis
Pirate type Blood Raiders
Threat Message

Contents

Room 1

Room 1

Gate Security (structure) contains a key which is not needed to enter the second room.






Room 2

Room 2

Crimson Hand Container contains a key which is not needed to enter the third room.

  • 4 Crimson Elder
  • 2 Blood Stasis Tower
  • 2 Blood Cruise Missile Sentry
  • 3 Sentry guns
  • 8 Crimson Squire (Destroyer)

Room 3

Room 3

Crimson Sentinel is practically invulnerable, repairing both shield and armor almost completely every few seconds, as long as any non-NPC ships are with 60 km. It does not need to be destroyed to activate the gates.

  • 3 Crimson Paladin
  • 8 Crimson Elder
  • 1 Crimson Sentinel (sentry)



Supply Sector

Contains a mix of Battleships, Cruisers, and Frigates.

Room also contains a Acceleration Gate back to Room 3.

Please note: This Room is optional and spawns no faction loot. Enter this room at your leisure.

Command Sector

Command Sector (Room 5)

Three of the Sentry guns and the Crimson Lord aggro on entry.

Hint: The 14 Sentry guns in the room only have 30km range. Use that to your advantage, and start moving away from them when you enter the room!
Hint: A recent excursion to this site has shown that the Crimson Lord is immune to Target Painters.


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