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Corporation wars
Corporation wars are legal in the sense that players belonging to the two warring corporations can attack each other with impunity, without losses in security status or the interference of CONCORD. A war declaration (war dec) is a formal state of war between two player corporations or alliances. When corporations or alliances are at war the pilots belonging to them become legal targets for each other in all security levels of empire space. NPC corporations cannot be war decced by a player organisation. Corporation or Alliance assets are also considered legal targets, i.e. Starbase Structures or anchorable containers. You can see what wars your corporation is currently involved in, and check other corporations' wars on the wars tab of the corporation menu. A Corporation leaving an alliance at war will surrender to the agressors and 'retract' all wars where their previous alliance was the aggressor. What this means is that a corporation leaving an alliance will still be involved with all it's previous alliance wars for 24 hours after leaving. A corporation joining an alliance cannot have any war decs where it is the aggressor or it cannot join, and all wardecs against the corporation will be carried over to the alliance it joins. Declaring WarTo declare war on another corp you must have the director or CEO role in your current corporation. For an alliance declaring war, the Executor corp must do this process. You must then cast a vote from the politics tab of the corp menu to declare war on the desired corporation. Once the vote has been returned with a majority yes vote (the minimum voting period is 24 hours) the CEO may put the war into effect from the sanctionable actions tab. After this is done, 24 hours must pass before the war becomes fully active. It is only after this waiting period that your corp members can attack their war targets without taking sec hits. While you can only have three active wars declared against other corporations, there is no limit on the number of wars that may be declared upon you. War FeeIt costs 2 million isk for a corporation to declare war on another corporation . It costs 50 million isk for a corporation or alliance to declare war on an alliance. It costs 50 million isk for an alliance to declare war on a corporation. The base cost for a war which involves one corporation and one alliance, or two alliances, is 50M ISK. This base-cost can be increased by the number of wars you currently have ongoing (where you are the agressor) and the number of wars the target corporation already has against them. The formula for calculating the cost is B x (N +1) X (W + 1). Where B = Base Price, N = number of wars you currently have, W = number of wars currently against the target corporation. The actual cost for the war declaration which will last a week is influenced by the amount of wars the two sides are involved in at that time, whichever side is currently involved in more wars will be the deciding factor for the war cost. For each war that the side which became the deciding factor is involved in, the war cost will go up for the same amount that the base cost is. Here are a few examples to illustrate this: Corporation A, which currently has no ongoing wars declares war on Corporation B, which currently has no ongoing wars. The price for declaring the war will be 2M ISK. Corporation A, which currently has two ongoing wars declares war on Corporation B, which currently has one ongoing war. The price for declaring the war will be 6M ISK. Corporation A, which currently has one ongoing war declares war on Corporation B, which currently has two ongoing wars. The price for declaring the war will be 6M ISK. Corporation A, which currently has no ongoing wars declares war on Alliance B, which currently has three ongoing wars. The price for declaring the war will be 200M ISK. Now, the cost will also go up by the base cost for the war for each additional week which the war is extended. Example: It cost 150M ISK for Alliance A to declare war on Alliance B, as Alliance A was involved in two wars while Alliance B was only involved in one war at the time. The bill to keep the war going for an additional week past the original one week duration of the war will therefore cost 200M ISK to pay. The war declaration fee must be in the Master Wallet of the corp wallet. If the war bill is not paid, the war will end 24 hours after its due date. When the war is sanctioned by the CEO, the fee is removed from the corp wallet and a CONCORD mail is sent to your, and the targets alliance or corp evemail. The war will go active from 24 hours of the war being sanctioned . Wars will last 1 week unless retracted prematurely or extended by paying the fee for the next week of war. If the war bill is not paid, the war will end 24 hours after its due date. If the receiver of the wardec chooses, they can make the war dec mutual. Mutual wars do not cost the aggressor the usual war weekly fee and won't expire unless the war is manually retracted or the mutual status is revoked. Ending a WarTo end a war the CEOs of both Corporations must be in the same station and end the war at the same time. When the war is ended a message will be sent to involved parties confirming the war invalidation. When a war between Corporations has been ended it takes 24 hours for the war cancellation to become active. During that time players can still shoot at each other without security loss or Concord's intervention. The only exception to this rule is when the Corporation that declared the war decides to retract its declaration. The CEO of that Corporation can do this through their own corporation management console, without consulting the other CEO. When Concord sends a message confirming the war invalidation because the war bill was not paid, the 24 hour cool down period also applies. If a Corporation decides to leave an alliance that has an ongoing war, the members of that Corporation are valid war targets for the next 24 hours after they have left the alliance. Top Contributors For This Page |
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