Chasing Shadows


Chasing Shadows - Sister Alitura

Mission Description

An independent Amarr pilot named Kritsan Parthus has recently dealt with Dagan. Unfortunately, he won’t disclose Dagan’s location to the Sisters. Destroy Parthus’s ship and retrieve him for questioning.

Mission Information


Type : Security, Arc Mission

Location : (0.6) Arnon IX - Moon 3 - Sisters of EVE Bureau

Mission Level : 1


Part of a Mission Chain : Yes (Chapter 8, Mission 48 of the Blood Stained Stars)

Mission Goal

Eliminate the squadron and bring Kritsan Parthus (3 m3) back for interrogation.

Combat Location : (0.6) Arnon deadspace pocket

Drop-off Location : (0.6) Arnon IX - Moon 3 - Sisters of EVE Bureau

Tips and Help

Space type: Deadspace with no gates.

No aggro upon warp-in.

Enemy group

(10km - 15km from warp-in point):
   5x Frigate (Mercenary Rookie - Reaper) 
   1x Battlecruiser (Kritsan Parthus - Harbinger).

Reinforcement group

(spawns near the deadspace station when the last Mercenary Rookie is killed - proximity aggro)
   3x Frigate (Mercenary Fighter - Kestrel - flameburst light missle armament)

Web/scramble: None
Ewar: Heavy neut (Kritsan Parthus) - confirmed 25km range

Please note: This mission is one of the most challenging in The Blood Stained Stars, because the kill objective is a battle cruiser with a heavy energy neutralizer. Capsuleers flying destroyers may have difficulty soloing this mission.

Solo play

Catalyst: If you are determined I picked up a little tip that will help you on your way - use a drone! I'm not sure about the other destroyers but a catalyst can take a single light scout drone. Not much I know but it can take the aggro from the cruiser without being hit, leaving you time to take out the mercenaries and cruiser with ease. Be wary though, deploying your drone too early may get it aggro'ed by all the people in the room.

Coercer: An Amarr destroyer (Coercer) fitted with 8 T1 high DPS lasers grouped, 3 cap control circuit rigs, an afterburner, a 'Skadi' Coolant System I, a Fourier Transform I Tracking Program, and a damage control II can defeat the battle cruiser with a few trips back to the station. I also had a Armor Repairer II but did NOT use it during the actual battle. The cap used by that module will lose you the fight. I can attest to the fact that the Catalyst has a much easier time with this opponent. The Amarr destroyer does need to take out all the frigates first and then return to the station to recover before starting in on the BC. After that, the destroyer will very likely have to return to the station 2 or 3 more times during the course of the fight (repair your armor on the way back to the station, not during the fight).

Mission Fleet

For the inexperienced capsuleer, completing this mission as part of a fleet is strongly encouraged. The extra damage per second (DPS) and cooperation make for faster and safer mission running.

Example: After the rookie ships are destroyed, one fleet member can first draw aggro from Kritsan and keep him at maximum possible range. For best results, fit an armor tanked bait ship with EM resists. Another fleet member can then safely warp in, approach, and inflict EM damage (EM Missiles/EM Drones/Lasers/Projectile with EMP) for a safe, easy, and quick kill.

Pictures

Initial Group at Warp-In
Kritsan Parthus
Mercenary Fighter

Additional Information About this Mission

The following rewards will be yours if you complete this mission:

about 250000 credits

The following rewards will be awarded to you as a bonus if you complete the mission within 6 hours.

about 179000 credits

Please note: The amount of the Reward and Bonus Reward will be affected by your standings and social skills.

Previous Mission: Sealing the Deal

Next Mission: The Missing Piece, which directly leads to a story arc branch. The empire commander to whom you report (The Amarr Commander, The Caldari Commander, The Gallente Commander, or The Minmatar Commander) will change the damage type and resistances of the SOCT cruiser piloted by Dagan in the mission Our Man Dagan.


Enemy Ships:

Best Damage Type to Use During Stage: EM / Thermal

Best Resistances to Have During Stage: EM (primary) / Thermal (secondary)

Initial Group


Reinforcement group

When the last Mercenary Rookie is killed:

  • 3x Kestrel (Mercenary Fighter)
  • Flameburst Light Missle