Centus Assembly T.P. Co.


Complex Details
Centus Assembly T.P. Co.
Signature Strength 1.25%
Type Unknown
DED rating 10/10
Security 0.0
Known Regions Providence, Catch, Stain, Esoteria
Pirate type Sansha's Nation


Centus Assembly T.P. Co. is a DED 10/10 ranked complex found in 0.0 space inhabited by Sansha pirates. You may also receive it as an escalation from Sansha Haven and Sansha Sanctum.

Contents

Overview

The Complex consists of 5 rooms. The first four rooms cannot be compared to the fifth and final room, they are generally easily completed. Previously there were up to 5 overseer's effects dropped within this complex. Now there is only one overseer's effects dropped - this being the 23rd. This means that it is no longer necessary to destroy the structures or loot the special items (such as the special goods can). This can however be done if you want a bit of extra loot.

The structure within the last room has the chance of dropping Centus-X-Type modules or a Nightmare BPC (currently valued at around 800 million and a 23rd Overseer's (currently sold for about 130 million).

Please note: All members of the fleet require Leadership level 5 to activate the first gate
Please note: A ship with at least 90% EM resistance is recommended for this complex

Room 1 - 4

As said previously the first four rooms are not much of an issue due to the fact that not all the ships will automatically aggro you on entering the rooms. However do not underestimate the damage of these rooms and always bring an appropriately tanked (EM/Thermal) ship. The Muninn and Broadsword are excellent ships for this challenge. You will also notice special objects within the different rooms but as said before these no longer drop anything of significant value.


Final Room

The last room will be the most difficult thing while doing this complex. You will encounter a variety of different enemies upon entering the room. These consist of a handful of all classes of pirates. If you survived the previous rooms with comfort then you will not have an issue with these rats.

The main issue with this room is the final structure (which is important unlike all previous structures). The structure is named 'Station Ultima' and should not be taken lightly as it both "webs" and shoots a very potent EM citadel torpedo. The damage you should be expecting is 40,000 damage on a shield with no resistances. A ship should have "at least" 90% resistances and even then, you may require logistics support.


Hints & Tips

Upon entering the last room it is a good idea to focus all damage on the final structure. This will reduce the DPS by an incredible amount and allow you to slowly start picking off the other pirates (or warp out if you are a hardcore complex runner).


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