Castor

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Castor header1.jpg

The first major addition focused on refining current functions along with adding Tech Level 2. It also included player owned stations and deep scace regions controlled by player alliances. Tech Level 2 content is an ongoing development and is still being deployed.

C t2.png Tech Level 2
Tech Level 2 has been introduced, bringing exciting new manufacturing and research possibilities into the world of EVE.
C pos.png Player Owned Conquerable Stations
With the introduction of player owned stations in deep space, Alliances could vie for control of the outer regions.
C newship.png New Ship Classes
Tech Level 2 versions of current ship classes called Elites started to make their appearance.
C agent.png New Agent Features
Agent feature has been revamped, making it easier than before to get new and better quality agents and missions that bring greater rewards.
C market.png Market Changes
Market changes include: enhanced interface and options, more accurate order prices, NPC price fluctuations to reflect supply and demand fluctuations and much more.
C newship.png Updated Ship Technology
Engineering breakthroughs enhance ship technology with increased mass and/or available module slots have been implemented, along with increased cargo capacity, capacitor recharging rates and much more.
C crime2.png Crime Fighting
Bigger risk and more rewarding in an answer to the deployment of cruisers and battleships by underworld figureheads.
C skills.png Advanced Skills
SoCT offer continuing education opportunities that will enhance scholars' knowledge in subjects such as ore refining, weapon upgrades and drone management
06.png Weapon Upgrades
Turret changes affect combat with missile enhancements, controlled splash damage, projectile and hybrids getting a boost.
C cloak.png Auto Cloak
Auto-cloaking protects stargate patrons by temporarily enveloping ships in a shimmery camouflage field, obscuring them from view.