Caracal

Caracal

Caracal The Caracal is a powerful vessel that specializes in missile deployment. It has excellent shield defenses, but poor armor plating. Its missile arsenal, when fully stocked, is capable of making a piece-meal of almost anyone.

Caldari Cruiser Skill Bonus: 5% bonus Kinetic Missile Damage and 10% bonus to Light, Heavy Assault and Heavy Missile Velocity per level.

Structure

Structure HitpointsStructure Hitpoints
1,329 HP
Max VelocityMax Velocity
178 m/sec
Inertia ModifierInertia Modifier
0.425
MassMass
12,910,000 kg
VolumeVolume
92000 m3
CapacityCapacity
450 m3

Fitting

powergrid Outputpowergrid Output
530 MW
Low SlotsLow Slots
2
Med SlotsMed Slots
5
High SlotsHigh Slots
5
CPU OutputCPU Output
350 tf
Launcher hardpointsLauncher hardpoints
5
Turret hardpointsTurret hardpoints
2
CalibrationCalibration
400 points
Upgrade HardpointsUpgrade Hardpoints
3

Capacitor

Recharge timeRecharge time
381.25 s
Capacitor CapacityCapacitor Capacity
1062.5 GJ

Targeting

Maximum Targeting RangeMaximum Targeting Range
57.50 km
Max  Locked TargetsMax Locked Targets
6
Gravimetric Sensor StrengthGravimetric Sensor Strength
15 points
Signature RadiusSignature Radius
145 m
Scan ResolutionScan Resolution
242 mm

Shield

Shield CapacityShield Capacity
1563 HP
Shield Em Damage ResistanceShield Em Damage Resistance
0 %
Shield Explosive Damage ResistanceShield Explosive Damage Resistance
50 %
Shield Kinetic Damage ResistanceShield Kinetic Damage Resistance
40 %
Shield Thermal Damage ResistanceShield Thermal Damage Resistance
20 %
Shield recharge timeShield recharge time
1250 s

Armor

Armor HitpointsArmor Hitpoints
1,055 HP
Armor Em Damage ResistanceArmor Em Damage Resistance
50 %
Armor Explosive Damage ResistanceArmor Explosive Damage Resistance
10 %
Armor Kinetic Damage ResistanceArmor Kinetic Damage Resistance
25 %
Armor Thermal Damage ResistanceArmor Thermal Damage Resistance
45 %

Drones

Drone CapacityDrone Capacity
10 m3
Drone BandwidthDrone Bandwidth
10 Mbit/sec

Miscellaneous

Tech LevelTech Level
1
Rig SizeRig Size
Medium
 

Blueprint

Caracal Blueprint i Caracal Blueprint

Required skills

Primary Skill required
Caldari Cruiser Caldari Cruiser II
Spaceship CommandSpaceship Command III
Caldari FrigateCaldari Frigate IV
Spaceship CommandSpaceship Command I

Material Requirements

Skill / Industry
Industry Industry
1
Material / Mineral
Tritanium Tritanium
338,237
Pyerite Pyerite
84,924
Mexallon Mexallon
27,840
Isogen Isogen
5,812
Nocxium Nocxium
1,404
Zydrine Zydrine
304
Megacyte Megacyte
84
Waste
? Waste Factor
10%

Variations

Tech I
i Caracal
Tech II
i Cerberus
Faction
i Caracal Navy Issue

The Caracal and its variations are great platforms for PVE play, particularly for level 2 missions. Capable of mounting up to five heavy missile launchers (with the appropriate skills). Missiles allow the Caracal to attack NPC ships from ranges exceeding 40km, which is often outside the range of enemy weapons. Missiles are also a good weapon system to use in level 2 missions because they do excellent damage to enemy cruisers, but are also effective against frigates because they don't rely on turret tracking speed.


Contents

Fitting your Caracal

High Slots

Weapons on the Caracal should consist primarily of missile launchers due to the considerable bonuses offered for this weapon type. Heavy missile launchers are the primary weapon for the caracal, because they have a high damage output, and a long range. Heavy Assault Missile Launchers are also an option, but they are less favored due to the fact that the Caracal performs better at longer ranges. Assault Missile Launchers are useful for level 2 missions where most targets are frigates which do not receive full damage from heavy missiles. They are also a surprisingly effective and fitting-friendly choice against larger targets, since their DPS is close to that of heavy missiles in the hands of lower skilled players, though their range is shorter.


Medium Slots

In PVE, an active tank is often the preferred method of protecting the Caracal. However, it is also a good idea to fit some passive modules such as a shield extender and modules that provide enemy-specific resistance bonuses.


Low Slots

Low slots on a Caracal are rather limited, with only two slots, and may be used to fit modules increasing CPU and/or power grid. A popular option is to use a low slot to fit one or more missile guidance systems to improve missile damage and launcher speed.


Drones

All variations of the Caracal have a 10m³ drone bay with 10Mbit/s bandwidth meaning they can carry a small amount of drones to assist in missions. Since the Caracal should have no trouble damaging medium targets such as other cruisers, a good idea is to carry 2 Light Drones, which are useful for taking down frigates, as well as saving ammo when attacking structures in missions when you have extra time.


Example Fitting

This is an example fitting for PVE missions using the best available named modules. This is a good all-around combat mission vehicle, though you should expect to change the shield resistance amplifier to better represent the factions you fight in missions. This is not the *best* fitting available for the Caracal for all players, your play style should be considered when fitting any ship.


High Slots

  • Heavy Missile Launcher x 4
  • Assault Missile Launcher x 1

This missile setup allows plenty of firepower for taking down cruisers. It also includes an assault launcher to help take out frigates, and also because it consumes less CPU and power grid to fit.


Medium Slots

  • 10MN Afterburner I : Afterburners allow you move quicker to help escape or engage enemies, collect loot faster, improve translational velocity, and many other useful purposes.
  • Medium Shield Booster I: This shield booster will allow a quick recharge of your shields, and is the main component of your active tank.
  • Shield Boost Amplifier I: Will improve the amount of shield hp recovered by your shield booster and will also reduce the amount of capacitor charge used to regain shield HP.
  • Medium Shield Extender I: Increases your shield hit points by 42%, as well as causing your shield to recover more hp per second.
  • Magnetic Scattering Amplifier I: Increases resistances EM damage. It is a good idea to add an amplifier that corresponds with the type of damage your NPC enemies will deal.


Low Slots

  • Damage Control I: Damage control devices are an excellent addition to any ship, providing a huge overall resistance bonus for extremely little activation cost.
  • Ballistic Control System I: This will increase the damage of your on-board missile systems. This provides an obvious benefit to your combat abilities.


Recommended Skills

The following skills up will greatly increase the performance of your Caracal. It is recommended that you train all of them to at least level III.

Additional Images

Below are additional ships images. Click the image below for a larger version:


Caldari Starships

Frigates Tech 1 Frigates: IbisBantamCondorHeronGriffinKestrelMerlin | Faction Frigates: Caldari Navy Hookbill
Tech 2 Assault Ships: HarpyHawk | Interceptors: RaptorCrow | Covert Ops: BuzzardManticore | Electronic Attack Ships: Kitsune
Destroyers Tech 1 Destroyers: Cormorant
Tech 2 Interdictors: Flycatcher
Cruisers Tech 1 Cruisers: OspreyBlackbirdCaracalMoa | Faction Cruisers: Caracal Navy IssueOsprey Navy Issue
Tech 2 Heavy Assault Ships: CerberusEagle | Recon Ships: RookFalcon | Heavy Interdictors: Onyx | Logistics: Basilisk
Tech 3 Strategic Cruisers: Tengu
Battlecruisers Tech 1 Battlecruisers: FeroxDrakeNaga
Tech 2 Command Ships: NighthawkVulture
Battleships Tech 1 Battleships: ScorpionRavenRokh | Faction Battleships: Scorpion Navy IssueRaven Navy IssueRaven State Issue
Tech 2 Black Ops: Widow | Marauders: Golem
Industrials Tech 1 Industrials: BadgerBadger Mark II | Freighter: Charon
Tech 2 Transport Ships: Bustard | Blockade Runners: Crane | Jump Freighters: Rhea
Capitals Tech 1 Carrier: Chimera | Dreadnought: Phoenix | Supercarrier: Wyvern | Titan: Leviathan

Factions with unique Spacecraft

Amarr EmpireCaldari StateGallente FederationMinmatar RepublicJove EmpireAngel CartelBlood Raider CovenantGuristas PiratesSansha's NationSerpentis Corporation