Bountyhunting Improvements Alternate Proposal (CSM)


Contents

Stats

Raised by: Foxgguy2001
Submission Date: 01-08-2011
Issue ID: TBD

Summary

The proposed changes outlined are an attempt to bring balance back to the low-security regions (0.1 through 0.4). Making bounty-hunting a feasible means of generating regular ISK income should be a priority; as currently the incentive exists most prominently for piracy. There is a need to bring balance to the equation. Giving Bounty-Hunters the ability to display contract-kills as a decoration provides considerable incentive to pursue Bounty-Hunting as a profession. An opposing force to the notoriety of great pirates, will be the great Bounty-Hunters that hunt them.

The issue of alts collecting the bounty is minimized by the blacklist and other filtering features; while there may be some alts or cooperative third parties initially, with a little research contract issuers may blacklist and filter suspected alts and co-op third parties.

I believe this proposal is superior to a contract based system in that it still rewards roaming groups of bounty-hunters, is fair due to the reward being split evenly to all involved parties, and still allows for large completion rewards

Purpose of Alternate

  • Bring balance to low security space
    • This proposal is meant to Balance Low-Sec not just to make Bounty-Hunting feasible as a career.
  • Restrictive Contracts
    • Contracts only allow for one capsuleer to accept and complete them.
      • Disallows for fellow Bounty-Hunters to assist you.
      • Raiding gate-camps undesirable.
      • Restricts Bounty-Hunting to being a very lonesome/individualized career path whereas piracy is usually conducted in groups.
  • Less than desirable payment amounts.
    • Payout approximate to damage may be negligible, undesirable.
      • Not worthy of time spent hunting vs reward.
      • Disallows for big rewards.

Means to an End

  • Bounty Contractors Mechanics
    • Bounties may be issued upon any with a negative security status.
    • Multiple bounties may be placed on one Outlaw.
      • The total amount of the bounties will be rewarded upon targets ship destruction (bonus for pod kill?)
    • Having a Bounty on you makes you ineligible to apply for insurance.
      • Attempting to leave station in a previously insured ship will pop-up with a message saying your current insurance has been revoked or refunded due to the risk of being hunted.
  • Bounty-Hunter Mechanics
    • Bounties issued are not accepted as contracts, but rewarded upon ship kill.
      • Makes roaming groups of Bounty-Hunters more attractive, as everyone gets a cut, and everyone can get a piece of the action.
      • Appending the kill-mail and bounty-decorations tab to include the contractor allows the contractor/bounty hunter the satisfaction of knowing the kill was completed
  • Reward/Payment Mechanics
    • Payment is made upon killing a ship whose capsuleer has a bounty on them. Payment will be split evenly among involved parties given they meet the guidelines of the contract.
      • Allows for large payouts on prominent pirates to be split, as it may very well take a team, with a great deal of effort to find them and kill them.
      • Multiple contracts on one outlaw may be fullfilled at the same time, with one kill.
  • Post-Kill Mechanics
    • Activity regarding bounty-kills, Contract issuance, and Death as the target of a contract are listed/show in the ‘show info’ sheet.
      • Allows the Bounty-Hunter the bragging rights of a job well done.
      • Allows the Contractor(s) the satisfaction of vengeance.
      • Provides the Target with concrete evidence of the result of his misdeeds.
    • Kill-Mails will display Contractors as well as involved Bounty-Hunters
      • If Bounties, Bounty-Hunting, and Contracting the kill are to have some lasting significance… there ought to be a way to have kills as a result of Bounty-Hunting, or Issuing the contract tangible out-of-game.
      • Killmails listing contractors will not tally stats toward Contractors kill stats, preventing the purchase of kill-stats.
      • Killmails will list all Contractors on the killmail along with the Bounty-Hunters
Proposed Changes to Info Rollout
New Appearance of Bounty KillMails

Preventing Exploitation

  • Contract Terms
    • Blacklist option
      • Allows the Contract Issuer to disallow specific capsuleers from collecting on the contract.
    • Past and Present Corp/Alliance option
      • Prevents members of past or present corps/alliances from collecting.
    • Security Status option
      • Allows for specifying security status to be above a certain range (greater than 2.0) to ensure that even if a suspected alt collected and was
        subsequently blacklisted, the user would have to invest considerable time to get another alt to 2.0 sec status. Further deterring alt collection.

Added Features

  • Bounty Contracts/Kills/Deaths displayed under new Decorations- Bounties area in ‘show info’
  • Killmails amended to display contractors/bounty-hunters, as well as specify it was a bounty related kill
  • Star-Map has added bounty-hunting related statistics
    • Outlaws spotted in the last 24 hours/1 hour.
    • Bounties collected in the last 24 hours/1 hour.
    • Contracts issued in the last 24 hours/1 hour.

Relevant Forum Threads

Please note: The proposed changes are an alternate to the bounty-hunting portion of those proposed by Dierdra Vaal. They may still work with and are not intended to negate the Mercenary portion of the proposal.

Bountyhunting Improvements (CSM)

Mercenary implementation (CSM)