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Stats
Raised by: Foxgguy2001
Submission Date: 01-08-2011
Issue ID: TBD
Summary
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The proposed changes outlined are an attempt to bring balance back to the low-security regions (0.1 through 0.4). Making bounty-hunting a feasible means of generating regular ISK income should be a priority; as currently the incentive exists most prominently for piracy. There is a need to bring balance to the equation. Giving Bounty-Hunters the ability to display contract-kills as a decoration provides considerable incentive to pursue Bounty-Hunting as a profession. An opposing force to the notoriety of great pirates, will be the great Bounty-Hunters that hunt them.
The issue of alts collecting the bounty is minimized by the blacklist and other filtering features; while there may be some alts or cooperative third parties initially, with a little research contract issuers may blacklist and filter suspected alts and co-op third parties.
I believe this proposal is superior to a contract based system in that it still rewards roaming groups of bounty-hunters, is fair due to the reward being split evenly to all involved parties, and still allows for large completion rewards
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Purpose of Alternate
- Bring balance to low security space
- This proposal is meant to Balance Low-Sec not just to make Bounty-Hunting feasible as a career.
- Restrictive Contracts
- Contracts only allow for one capsuleer to accept and complete them.
- Disallows for fellow Bounty-Hunters to assist you.
- Raiding gate-camps undesirable.
- Restricts Bounty-Hunting to being a very lonesome/individualized career path whereas piracy is usually conducted in groups.
- Less than desirable payment amounts.
- Payout approximate to damage may be negligible, undesirable.
- Not worthy of time spent hunting vs reward.
- Disallows for big rewards.
Means to an End
- Bounty Contractors Mechanics
- Bounties may be issued upon any with a negative security status.
- Multiple bounties may be placed on one Outlaw.
- The total amount of the bounties will be rewarded upon targets ship destruction (bonus for pod kill?)
- Having a Bounty on you makes you ineligible to apply for insurance.
- Attempting to leave station in a previously insured ship will pop-up with a message saying your current insurance has been revoked or refunded due to the risk of being hunted.
- Bounty-Hunter Mechanics
- Bounties issued are not accepted as contracts, but rewarded upon ship kill.
- Makes roaming groups of Bounty-Hunters more attractive, as everyone gets a cut, and everyone can get a piece of the action.
- Appending the kill-mail and bounty-decorations tab to include the contractor allows the contractor/bounty hunter the satisfaction of knowing the kill was completed
- Reward/Payment Mechanics
- Payment is made upon killing a ship whose capsuleer has a bounty on them. Payment will be split evenly among involved parties given they meet the guidelines of the contract.
- Allows for large payouts on prominent pirates to be split, as it may very well take a team, with a great deal of effort to find them and kill them.
- Multiple contracts on one outlaw may be fullfilled at the same time, with one kill.
- Post-Kill Mechanics
- Activity regarding bounty-kills, Contract issuance, and Death as the target of a contract are listed/show in the ‘show info’ sheet.
- Allows the Bounty-Hunter the bragging rights of a job well done.
- Allows the Contractor(s) the satisfaction of vengeance.
- Provides the Target with concrete evidence of the result of his misdeeds.
- Kill-Mails will display Contractors as well as involved Bounty-Hunters
- If Bounties, Bounty-Hunting, and Contracting the kill are to have some lasting significance… there ought to be a way to have kills as a result of Bounty-Hunting, or Issuing the contract tangible out-of-game.
- Killmails listing contractors will not tally stats toward Contractors kill stats, preventing the purchase of kill-stats.
- Killmails will list all Contractors on the killmail along with the Bounty-Hunters
| Proposed Changes to Info Rollout
New Appearance of Bounty KillMails
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Preventing Exploitation
- Contract Terms
- Blacklist option
- Allows the Contract Issuer to disallow specific capsuleers from collecting on the contract.
- Past and Present Corp/Alliance option
- Prevents members of past or present corps/alliances from collecting.
- Security Status option
- Allows for specifying security status to be above a certain range (greater than 2.0) to ensure that even if a suspected alt collected and was
subsequently blacklisted, the user would have to invest considerable time to get another alt to 2.0 sec status. Further deterring alt collection.
Added Features
- Bounty Contracts/Kills/Deaths displayed under new Decorations- Bounties area in ‘show info’
- Killmails amended to display contractors/bounty-hunters, as well as specify it was a bounty related kill
- Star-Map has added bounty-hunting related statistics
- Outlaws spotted in the last 24 hours/1 hour.
- Bounties collected in the last 24 hours/1 hour.
- Contracts issued in the last 24 hours/1 hour.
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