Ballistic Control System I

Ballistic Control System I

Ballistic Control System I A computer system designed for monitoring and guiding missiles in flight, thus allowing for superior effectiveness and lethality. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.

Structure

Structure HitpointsStructure Hitpoints
40 HP
MassMass
1 kg
VolumeVolume
5 m3

Fitting

powergrid usagepowergrid usage
1 MW
CPU usageCPU usage
35 tf

Miscellaneous

rate of fire bonusrate of fire bonus
7.5 %
Missile Damage BonusMissile Damage Bonus
7 %
Tech LevelTech Level
1
 

Blueprint

Ballistic Control System I Blueprint i Ballistic Control System I Blueprint

Required skills

Primary Skill required
Weapon Upgrades Weapon Upgrades I
GunneryGunnery II

Material Requirements

Skill / Industry
Industry Industry
1
Material / Mineral
Tritanium Tritanium
1,338
Mexallon Mexallon
629
Isogen Isogen
4
Zydrine Zydrine
7
Megacyte Megacyte
2
Waste
? Waste Factor
10%

Variations

Tech I
i 'Pandemonium' I Ballistic Enhancement
i Ballistic Control System I
i Cross-linked Bolt Array I
i Multiphasic Bolt Array I
i Muon Coil Bolt Array I
Tech II
i Ballistic Control System II
Storyline
i 'Full Duplex' Ballistic Targeting System
i Ballistic 'Purge' Targeting System I
Faction
i Caldari Navy Ballistic Control System
i Domination Ballistic Control System
i Dread Guristas Ballistic Control System
i Khanid Navy Ballistic Control System
i Republic Fleet Ballistic Control System
Officer
i Estamel's Modified Ballistic Control System
i Gotan's Modified Ballistic Control System
i Hakim's Modified Ballistic Control System
i Kaikka's Modified Ballistic Control System
i Mizuro's Modified Ballistic Control System
i Thon's Modified Ballistic Control System
i Tobias' Modified Ballistic Control System
i Vepas' Modified Ballistic Control System
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