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Balance self-destruction (CSM)
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SummaryCurrently the role of the self-destruct mechanism is to deny loot/kill mail to your enemy and to commit insurance fraud. While this might sound appealing to some, the actual application is reducing the EVE fun factor for PVPers and care bears alike. The self destruct timer is currently 2 minutes, during which time the self-destructor can shoot, move, and tank normally. This is far too short a window for small gangs to overcome strong tanks even if they clearly would do so if the fight was allowed to play out. The problem scales exponentially when you consider the hit point levels and repair capabilities of capital ships. As for care bears, allowing platinum payout for self destruction only solidifies the price floor for tech 1 ships. This inhibits competition, since the price can only go so low before players would rather insure and self destruct ships before putting them on the market for sale. While it does not address insurance fraud by having a friend blow your ship up repeatedly, it does lower the level of sophistication such schemes require and thus ensure their frequency. Solution
Pros
Cons
Relevant Forum Threads
http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1222323 CSM Meeting Minutes
Votes1. Self-destruct revokes insurance
Passes: 7/2 2. Self-destruct generates killmail if player is agressed (as with NPCs)
Passes: 7/2 3. selfdestruct "overheat" all modules
Fails: 7/2 4. Selfdestruct timer depends on shipsize
Passes: 8/1[[[Category:Resolved Issues]] Top Contributors For This Page |
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