Attributes in EVE


Attributes in EVE

Attributes show the cognitive strengths of a pilot and determine the speed at which a pilot train skills. Your current attributes can be seen in the character sheet under the Attributes area.

Every skill has a primary and secondary attribute. To see which two attributes are used to train a skill simply look at the attributes tab on the skill's info.


The formula for the speed of skill training (points per minute) is:

(primary attribute + secondary attribute/2)


Please note: the values you see on the Attributes tab of your character sheet are rounded numbers, so the calculations for the amount of skill points trained per minute can be slightly off.


Attributes do not influence the chance of success when using skills, only how fast the skills that rely on them are trained. Therefore, high attributes are only beneficial if you are training skills that rely on those particular attributes, so plan ahead for optimal training time. The basic decision of how many points each attribute will have is made on the neural remap screen. From here you can also reassign your attributes once a year if you are an established pilot or twice in the first year if you are a rookie pilot.

Attributes can be tweaked and improved by plugging in learning implants.


Intelligence is primarily used for training in the categories of Electronics, Engineering, Navigation, Mechanic and Science. It is the secondary attribute for a lot of Social and Industry skills also.

Memory is primarily used for the categories of Industry, Corporation Management and Drones. It is also secondary for many skills in Engineering, Mechanic, Electronics and Trade.

Charisma is primarily used for Leadership, Social and Trade skills. It is secondary for skills in Corporation Management.

Willpower is primarily used for Leadership and Trade. It is secondary for skills in Gunnery, Missle Launcher Operation and Spaceship Command.

Perception is primarily used for Gunnery, Missile Launcher Operation and Spaceship Command skills. It is secondary for Drones and Navigation.


Attributes and Skill Groups

Skill groups and their associated attributes
Group Attributes
Corporation Management Memory, Charisma
Drones Memory, Perception
Electronics Intelligence, Memory
Engineering Intelligence, Memory
Gunnery Perception, Willpower
Industry Memory, Intelligence
Leadership Charisma, Willpower
Mechanic Intelligence, Memory
Missiles Perception, Willpower
Navigation Intelligence, Perception
Planet Management Intelligence, Memory/Charisma, Intelligence
Science Mostly Intelligence, Memory
Social Charisma, Intelligence
Spaceship Command Perception, Willpower/Willpower, Perception
Trade Willpower, Charisma/Charisma, Memory

As can be seen from the table, there are attributes that are more useful for one career path than another. Many recommend that fighter pilots (PvPers or PvEers) put their points in Perception and Willpower. Industrialists will want to focus on Memory and Intelligence. Traders and Mission Runners who interact a lot with NPC agents will want to develop a high Charisma.

Only three science skills are not Intelligence/Memory: Doomsday Operation is Willpower and Intelligence, Infomorph Psychology is Charisma and Willpower, and Research Project Management is Memory and Charisma.


Please note: Learning skills and their increase of attribute points for the pilot, have been changed radically with the release of Incursion. For details relating to the Learning Skill removal and the change resulting from it, please be referred to the following section in the Skills Guide : Learning Skills removed with Incursion