Assault Missile Launcher II

Assault Missile Launcher II

Assault Missile Launcher II Launcher for cruisers intended to counter fast frigates, can only be fitted with regular and advanced light missiles: Bloodclaw, Flameburst, Piranha, Sabretooth (Fury and Precision variants available) and their F.O.F. counterparts; Exterminator, Firefly, Seeker and Serpent.

Structure

Structure HitpointsStructure Hitpoints
40 HP
VolumeVolume
10 m3
CapacityCapacity
1.2 m3

Fitting

powergrid usagepowergrid usage
53 MW
CPU usageCPU usage
39 tf

Miscellaneous

Rate of fireRate of fire
10 s
Charge RateCharge Rate
1
Tech LevelTech Level
2
Used with (chargegroup)Used with (chargegroup)
Light Missile
Used with (chargegroup)Used with (chargegroup)
FoF Light Missile
Used with (chargegroup)Used with (chargegroup)
Defender Missile
Used with (chargegroup)Used with (chargegroup)
Advanced Light Missile
Meta LevelMeta Level
5
Overload rate of fire bonusOverload rate of fire bonus
-15 %
Heat DamageHeat Damage
1.4 HP
Required Thermodynamics LevelRequired Thermodynamics Level
1
 

Blueprint

Assault Missile Launcher II Blueprint i Assault Missile Launcher II Blueprint

Required skills

Primary Skill required
Missile Launcher Operation Missile Launcher Operation III
Secondary Skill required
Standard Missile Specialization Standard Missile Specialization I
Missile Launcher OperationMissile Launcher Operation I
Standard MissilesStandard Missiles V
Missile Launcher OperationMissile Launcher Operation II

Material Requirements

Skill / Science
Rocket Science Rocket Science
1
Mechanical Engineering Mechanical Engineering
1
Skill / Industry
Industry Industry
5
Planetary Commodities / Specialized Commodities
Robotics Robotics
2
Module / Missile Launcher Assault
Assault Missile Launcher I Assault Missile Launcher I
1
Material / Mineral
Tritanium Tritanium
108
Pyerite Pyerite
79
Mexallon Mexallon
33
Isogen Isogen
1
Nocxium Nocxium
1
Morphite Morphite
2
Commodity / Tool
R.A.M.- Weapon Tech R.A.M.- Weapon Tech
1
Commodity / Construction Components
Quantum Microprocessor Quantum Microprocessor
3
Waste
? Waste Factor
10%

Variations

Tech I
i 'Arbalest' Assault Missile Launcher
i 'Malkuth' Assault Missile Launcher I
i Assault Missile Launcher I
i Compact 'Limos' Assault Missile Bay I
i SV-2000 Assault Missile Bay
Tech II
i Assault Missile Launcher II
Storyline
i 'Pickaxe' Assault Missile Launcher
Faction
i Caldari Navy Assault Missile Launcher
i Domination Assault Missile Launcher
i Dread Guristas Assault Missile Launcher
i Republic Fleet Assault Missile Launcher
i True Sansha Assault Missile Launcher
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Additional Data

Comparison Chart
Name Meta Level Fire Rate Grid MW CPU tflops Ammo Capacity Overload Damage Notes
Assault Missile Launcher I 12,000 50 35 .9 m3 1.6 HP
'Malkuth' Assault Missile Launcher I I 11,400 50 28 .945 m3 1.7 HP
Compact 'Limos' Assault Missile Bay I II 10,800 50 32 .99 m3 1.6 HP
SV-2000 Assault Missile Bay III 10,200 50 33 1.035 m3 1.5 HP
'Arbalest' Assault Missile Launcher IV 9,600 50 30 1.08 m3 1.4 HP
Assault Missile Launcher II V 9,600 53 39 1.2 m3 1.4 HP T2 Ammo Capable
'Pickaxe' Assault Missile Launcher VI 11,800 45 30 .9 m3 1.8 HP Storyline
Domination Assault Missile Launcher VII 9,300 50 28 1.215 m3 1.4 HP Faction Launcher
Republic Fleet Assault Missile Launcher VII 9,300 50 28 1.215 m3 1.4 HP Faction Launcher
True Sansha Assault Missile Launcher VII 9,300 50 28 1.215 m3 1.4 HP Faction Launcher
Caldari Navy Assault Missile Launcher VIII 8,400 45 39 1.35 m3 1.3 HP Faction Launcher
Dread Guristas Assault Missile Launcher VIII 8,400 45 39 1.35 m3 1.3 HP Faction Launcher