The Armageddon is the main workhorse of any Amarrian Remote Repair oriented battleship fleet, and a powerful ship in many other situations. Combining high damage output with efficient capacitor use (its sister ships the Abaddon and Apocalypse only offer one or the other), the Armageddon is a powerful threat. It also has the ability to fit a respectable armor buffer and has a spare high slot that allows the usage of a remote repair module without sacrificing any damage output to do so. While the Armageddon lacks versatility with its sparse three midslots, it also boasts a full 125Mb drone bandwidth, the most of any of the Amarrian battleships. The Armageddon is very cost effective for its capabilities, so much so that many wealthy alliances have chosen the use of Armageddons over more expensive options.
The Armageddon isn't a very effective PVE ship due to a limited number of mid slots, and the Apocalypse is more suited to long range fleet combat than the Armageddon thanks to a range bonus for large energy turrets.
Remote Repair / Buffer / High DPS (PVP)
This is the cookie cutter Remote Repair / High DPS gang setup for the Armageddon. It has the ability to pump out tremendous DPS for a battleship while maintaining a decent buffer of armor to absorb incoming damage (allowing your gang members time to stabilize your tank with remote armor repairs).
The only downside to the Armageddon is the limited midslots; the nature of how Remote Repair fleets engage targets requires you to have a MicroWarpdrive, and the intense capacitor usage of the remote repair module necessitates a capacitor booster to be used. This leaves only 1 spare midslot, which really is only useful for 3 things: a sensor booster (decreased lock time), a ECCM module (to make you more resilient to jamming) or a Warp Disruptor (for tackle). The warp disruptor is less useful than the former 2 due to the long lock time of a Battleship and the fact that if you are running around in a semi-large remote repair fleet, you should have tackler ships supporting you anyways.
The absence of a Heavy Capacitor Booster in favor of a medium sized module may seem strange, but the turrets on the Armageddon get a bonus to capacitor usage. This drastically lowers the capacitor used per second on the Armageddon, and allows one to be somewhat sustainable with the medium booster alone; this also frees up powergrid, which allows the usage of a full rack of Mega Pulse IIs, thereby increasing the range and DPS of the Armageddon which is it's main strength.
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