Armageddon

Armageddon

Armageddon The mighty Armageddon class is the main warship of the Amarr Empire. Its heavy armaments and strong front are specially designed to crash into any battle like a juggernaut and deliver swift justice in the name of the Emperor.

Amarr Battleship Skill Bonus: 10% bonus to Large Energy Turret capacitor use and 5% Large Energy Turret rate of fire per level.

Structure

Structure HitpointsStructure Hitpoints
6,211 HP
Max VelocityMax Velocity
105 m/sec
Inertia ModifierInertia Modifier
0.128
MassMass
105,200,000 kg
VolumeVolume
486000 m3
CapacityCapacity
600 m3

Fitting

powergrid Outputpowergrid Output
16,500 MW
Low SlotsLow Slots
8
Med SlotsMed Slots
3
High SlotsHigh Slots
8
CPU OutputCPU Output
485 tf
Launcher hardpointsLauncher hardpoints
0
Turret hardpointsTurret hardpoints
7
CalibrationCalibration
400 points
Upgrade HardpointsUpgrade Hardpoints
3

Capacitor

Recharge timeRecharge time
1087.5 s
Capacitor CapacityCapacitor Capacity
5312.5 GJ

Targeting

Maximum Targeting RangeMaximum Targeting Range
65 km
Max  Locked TargetsMax Locked Targets
7
RADAR Sensor StrengthRADAR Sensor Strength
17 points
Signature RadiusSignature Radius
370 m
Scan ResolutionScan Resolution
110 mm

Shield

Shield CapacityShield Capacity
5469 HP
Shield Em Damage ResistanceShield Em Damage Resistance
0 %
Shield Explosive Damage ResistanceShield Explosive Damage Resistance
50 %
Shield Kinetic Damage ResistanceShield Kinetic Damage Resistance
40 %
Shield Thermal Damage ResistanceShield Thermal Damage Resistance
20 %
Shield recharge timeShield recharge time
2500 s

Armor

Armor HitpointsArmor Hitpoints
6,641 HP
Armor Em Damage ResistanceArmor Em Damage Resistance
50 %
Armor Explosive Damage ResistanceArmor Explosive Damage Resistance
20 %
Armor Kinetic Damage ResistanceArmor Kinetic Damage Resistance
25 %
Armor Thermal Damage ResistanceArmor Thermal Damage Resistance
35 %

Drones

Drone CapacityDrone Capacity
125 m3
Drone BandwidthDrone Bandwidth
125 Mbit/sec

Miscellaneous

Rig SizeRig Size
Large
 

Blueprint

Armageddon Blueprint i Armageddon Blueprint

Required skills

Primary Skill required
Amarr Battleship Amarr Battleship I
Spaceship CommandSpaceship Command IV
Amarr CruiserAmarr Cruiser IV
Spaceship CommandSpaceship Command III
Amarr FrigateAmarr Frigate IV
Spaceship CommandSpaceship Command I

Material Requirements

Skill / Industry
Industry Industry
1
Material / Mineral
Tritanium Tritanium
4,730,924
Pyerite Pyerite
1,183,486
Mexallon Mexallon
298,289
Isogen Isogen
74,146
Nocxium Nocxium
18,498
Zydrine Zydrine
4,347
Megacyte Megacyte
2,019
Waste
? Waste Factor
10%

Variations

Tech I
i Armageddon
Tech II
i Redeemer
Faction
i Armageddon Imperial Issue
i Armageddon Navy Issue
i Bhaalgorn

Overview

The Armageddon is the main workhorse of any Amarrian Remote Repair oriented battleship fleet, and a powerful ship in many other situations. Combining high damage output with efficient capacitor use (its sister ships the Abaddon and Apocalypse only offer one or the other), the Armageddon is a powerful threat. It also has the ability to fit a respectable armor buffer and has a spare high slot that allows the usage of a remote repair module without sacrificing any damage output to do so. While the Armageddon lacks versatility with its sparse three midslots, it also boasts a full 125Mb drone bandwidth, the most of any of the Amarrian battleships. The Armageddon is very cost effective for its capabilities, so much so that many wealthy alliances have chosen the use of Armageddons over more expensive options.

The Armageddon isn't a very effective PVE ship due to a limited number of mid slots, and the Apocalypse is more suited to long range fleet combat than the Armageddon thanks to a range bonus for large energy turrets.

Fitting Examples

Please note: This page is the opinion of the authors. These are only suggestions, not necessarily the best setups.

Remote Repair / Buffer / High DPS (PVP)

Please note: This fit requires Advanced Weapon Upgrades to be trained to level 5 to fit properly.

High Slots:

Medium Slots:

Low Slots:

Rig Slots:

Drone Bay:

This is the cookie cutter Remote Repair / High DPS gang setup for the Armageddon. It has the ability to pump out tremendous DPS for a battleship while maintaining a decent buffer of armor to absorb incoming damage (allowing your gang members time to stabilize your tank with remote armor repairs).

The only downside to the Armageddon is the limited midslots; the nature of how Remote Repair fleets engage targets requires you to have a MicroWarpdrive, and the intense capacitor usage of the remote repair module necessitates a capacitor booster to be used. This leaves only 1 spare midslot, which really is only useful for 3 things: a sensor booster (decreased lock time), a ECCM module (to make you more resilient to jamming) or a Warp Disruptor (for tackle). The warp disruptor is less useful than the former 2 due to the long lock time of a Battleship and the fact that if you are running around in a semi-large remote repair fleet, you should have tackler ships supporting you anyways.

The absence of a Heavy Capacitor Booster in favor of a medium sized module may seem strange, but the turrets on the Armageddon get a bonus to capacitor usage. This drastically lowers the capacitor used per second on the Armageddon, and allows one to be somewhat sustainable with the medium booster alone; this also frees up powergrid, which allows the usage of a full rack of Mega Pulse IIs, thereby increasing the range and DPS of the Armageddon which is it's main strength.

Armageddon Images

Below are additional ships images. Click the image below for a larger version:

Armageddon Screenshot 1
Armageddon Screenshot 2


Amarr Starships

Frigates Tech 1 Frigates: CrucifierExecutionerImpairorInquisitorMagnatePunisherTormentor | Faction Frigates: Amarr Navy Slicer
Tech 2 Assault Ships: VengeanceRetribution | Interceptors: CrusaderMalediction | Covert Ops: AnathemaPurifier | Electronic Attack Ships: Sentinel
Destroyers Tech 1 Destroyers: CoercerDragoon
Tech 2 Interdictors: Heretic
Cruisers Tech 1 Cruisers: ArbitratorAugororOmenMaller | Faction Cruisers: Omen Navy IssueAugoror Navy Issue
Tech 2 Heavy Assault Ships: ZealotSacrilege | Recon Ships: PilgrimCurse | Heavy Interdictors: Devoter | Logistics: Guardian
Tech 3 Strategic Cruisers: Legion
Battlecruisers Tech 1 Combat Battlecruisers: ProphecyHarbinger | Attack Battlecruisers: Oracle | Faction Battlecruisers: Harbinger Navy Issue
Tech 2 Command Ships: AbsolutionDamnation
Battleships Tech 1 Battleships: ArmageddonApocalypseAbaddon | Faction Battleships: Apocalypse Navy IssueArmageddon Navy IssueArmageddon Imperial IssueApocalypse Imperial Issue
Tech 2 Black Ops: Redeemer | Marauders: Paladin
Industrials Tech 1 Industrials: SigilBestower | Freighter: Providence
Tech 2 Transport Ships: Impel | Blockade Runners: Prorator | Jump Freighters: Ark
Capitals Tech 1 Carrier: Archon | Dreadnought: Revelation | Supercarrier: Aeon | Titan: Avatar

Factions with unique Spacecraft

Amarr EmpireCaldari StateGallente FederationMinmatar RepublicJove EmpireAngel CartelBlood Raider CovenantGuristas PiratesSansha's NationSerpentis Corporation