Navigation
Item Database
Tools |
Allow reactivation of accidentally deactivated modules (CSM)
Stats
SummaryWhen you deactivate a module, the icon changes from pulsing green to pulsing red. It may not be reactivated until the cycle timer completes. This poses a minor annoyance should you deactivate a module by mistake (misclick, from F-key etc). Edit: This is seen by the coloration of the modules outline which can be green (active), red (deactivating upon cycle completion) and none (module is neither active nor deactivating). Potential SolutionAllow a module being deactivated to be reactivated thus changing from red to green. Obviously this wouldn't be circumventing the cycle timer, just undoing the deactivation command. With this change you could resume afterburners, armour repairs without having to wait till the end of the cycle, preventing speed loss or letting your tank drop. Pros
Cons
Relevant Forum ThreadsMeeting MinutesVotesPassed 7/2 Top Contributors For This Page |
||||||||||||||||||||||
About EVElopedia
EVE Online
CCP Games
Website Terms of Service
Privacy Policy
|
|||||||||||||||||||||||