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Agent qualities and mission hubs (CSM)
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SummaryAgent qualities have been in game since agents were introduced. They are supposed to represent a kind of "minor ladder" while climbing the standing tree, to fill in the gap between level n and level n+1 agents. Unfortunately, this ladder is pretty short. Most players overcome lower quality agents very quickly, and as there is always a "highest quality" level 4 agent, all the agent runners are flocking to these, creating massive mission hubs. The entire philosophy of agent quality should be revisited, or at least discussed between CSM and CCP. Solutions worth mentioningThere are several ideas about how to tackle this crowding problem. Remove agent qualities alltogetherThis is a quick and dirty solution but might do the trick. With all agents of a given level having the same quality (e.g. no quality at all) will discourage players from ramming the same systems all the time and they would spread out nicely all around empire space. Pros
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Make agent quality dynamicThe idea here is to make each agent's quality change over time. A factor for example could be the number of missions ran in the last 24/48/168 hours. This would result in a simple "supply and demand system": agents needs their missions to be completed, need players to do that, so if there are no players around, they increase the mission rewards accordingly to lure more players. If there are lots of players doing missions, he can lower the price as there will be people doing it anyways. Pros
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Cap maximum agent quality based on system's security levelPut a cap on the maximum agent quality based on the agent's level and the system security level. For example level agents:
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