800mm Repeating Artillery II

800mm Repeating Artillery II

800mm Repeating Artillery II A four-barreled, intermediate-range, powerful cannon capable of causing tremendous damage.

Must be loaded with any of the following regular and advanced projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, Titanium Sabot, Barrage, Hail.

Structure

Structure HitpointsStructure Hitpoints
40 HP
MassMass
75 kg
VolumeVolume
20 m3
CapacityCapacity
3 m3

Fitting

powergrid usagepowergrid usage
2200 MW
CPU usageCPU usage
41 tf

Miscellaneous

Rate of fireRate of fire
7.88 s
Charge RateCharge Rate
1
Damage ModifierDamage Modifier
3.234 x
Charge sizeCharge size
Large
Accuracy falloff Accuracy falloff
19.20 km
Tech LevelTech Level
2
Used with (chargegroup)Used with (chargegroup)
Projectile Ammo
Used with (chargegroup)Used with (chargegroup)
Advanced Autocannon Ammo
Signature ResolutionSignature Resolution
400 m
Meta LevelMeta Level
5
Overload damage bonusOverload damage bonus
15 %
Heat DamageHeat Damage
0.9 HP
Required Thermodynamics LevelRequired Thermodynamics Level
1

Targeting

Optimal RangeOptimal Range
4.80 km
Trackingspeed / AccuracyTrackingspeed / Accuracy
0.0432 rad/sec
 

Blueprint

800mm Repeating Artillery II Blueprint i 800mm Repeating Artillery II Blueprint

Required skills

Primary Skill required
Large Projectile Turret Large Projectile Turret IV
GunneryGunnery V
Medium Projectile TurretMedium Projectile Turret III
GunneryGunnery III
Small Projectile TurretSmall Projectile Turret III
GunneryGunnery I
Secondary Skill required
Gunnery Gunnery V
Tertiary Skill required
Large Autocannon Specialization Large Autocannon Specialization I
Motion PredictionMotion Prediction V
GunneryGunnery II
Medium Autocannon SpecializationMedium Autocannon Specialization IV
Motion PredictionMotion Prediction IV
GunneryGunnery II
Small Autocannon SpecializationSmall Autocannon Specialization IV
Motion PredictionMotion Prediction III
GunneryGunnery II
Small Projectile TurretSmall Projectile Turret V
GunneryGunnery I
Medium Projectile TurretMedium Projectile Turret V
GunneryGunnery III
Small Projectile TurretSmall Projectile Turret III
GunneryGunnery I
Large Projectile TurretLarge Projectile Turret V
GunneryGunnery V
Medium Projectile TurretMedium Projectile Turret III
GunneryGunnery III
Small Projectile TurretSmall Projectile Turret III
GunneryGunnery I

Material Requirements

Skill / Science
Nuclear Physics Nuclear Physics
1
Mechanical Engineering Mechanical Engineering
1
Skill / Industry
Industry Industry
5
Planetary Commodities / Specialized Commodities
Robotics Robotics
3
Module / Projectile Weapon
800mm Repeating Artillery I 800mm Repeating Artillery I
1
Material / Mineral
Tritanium Tritanium
11,092
Pyerite Pyerite
4,963
Mexallon Mexallon
1,021
Isogen Isogen
164
Nocxium Nocxium
50
Zydrine Zydrine
3
Megacyte Megacyte
3
Morphite Morphite
14
Commodity / Tool
R.A.M.- Weapon Tech R.A.M.- Weapon Tech
1
Commodity / Construction Components
Thermonuclear Trigger Unit Thermonuclear Trigger Unit
17
Waste
? Waste Factor
10%

Variations

Tech I
i 800mm Heavy 'Scout' Repeating Artillery I
i 800mm Heavy Carbine Repeating Howitzer I
i 800mm Heavy Gallium I Repeating Cannon
i 800mm Heavy Prototype I Repeating Siege Cannon
i 800mm Repeating Artillery I
Tech II
i 800mm Repeating Artillery II
Storyline
i 800mm Heavy 'Jolt' Repeating Artillery I
Faction
i Domination 800mm Repeating Artillery
i Republic Fleet 800mm Repeating Artillery
Officer
i Gotan's Modified 800mm Repeating Artillery
i Mizuro's Modified 800mm Repeating Artillery
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