425mm Railgun II

425mm Railgun II

425mm Railgun II This large battleship-sized weapon packs quite a punch. Railguns use magnetic rails to fire solid chunks of matter at hypersonic speed. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges.

Requires either regular or advanced hybrid ammo types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium, Javelin, Spike.

Capacitor

activation costactivation cost
30 GJ

Structure

Structure HitpointsStructure Hitpoints
40 HP
MassMass
750 kg
VolumeVolume
20 m3
CapacityCapacity
2 m3

Fitting

powergrid usagepowergrid usage
2,625 MW
CPU usageCPU usage
77 tf

Miscellaneous

Rate of fireRate of fire
10 s
Charge RateCharge Rate
1
Damage ModifierDamage Modifier
3.3 x
Charge sizeCharge size
Large
Accuracy falloff Accuracy falloff
24 km
Tech LevelTech Level
2
Used with (chargegroup)Used with (chargegroup)
Hybrid Ammo
Used with (chargegroup)Used with (chargegroup)
Advanced Railgun Ammo
Signature ResolutionSignature Resolution
400 m
Meta LevelMeta Level
5
Overload rate of fire bonusOverload rate of fire bonus
-15 %
Heat DamageHeat Damage
1 HP
Required Thermodynamics LevelRequired Thermodynamics Level
1

Targeting

Optimal RangeOptimal Range
57.60 km
Trackingspeed / AccuracyTrackingspeed / Accuracy
0.009625 rad/sec
 

Blueprint

425mm Railgun II Blueprint i 425mm Railgun II Blueprint

Required skills

Primary Skill required
Large Hybrid Turret Large Hybrid Turret IV
GunneryGunnery V
Medium Hybrid TurretMedium Hybrid Turret III
GunneryGunnery III
Small Hybrid TurretSmall Hybrid Turret III
GunneryGunnery I
Secondary Skill required
Gunnery Gunnery V
Tertiary Skill required
Large Railgun Specialization Large Railgun Specialization I
SharpshooterSharpshooter V
GunneryGunnery II
Medium Railgun SpecializationMedium Railgun Specialization IV
SharpshooterSharpshooter IV
GunneryGunnery II
Small Railgun SpecializationSmall Railgun Specialization IV
SharpshooterSharpshooter III
GunneryGunnery II
Small Hybrid TurretSmall Hybrid Turret V
GunneryGunnery I
Medium Hybrid TurretMedium Hybrid Turret V
GunneryGunnery III
Small Hybrid TurretSmall Hybrid Turret III
GunneryGunnery I
Large Hybrid TurretLarge Hybrid Turret V
GunneryGunnery V
Medium Hybrid TurretMedium Hybrid Turret III
GunneryGunnery III
Small Hybrid TurretSmall Hybrid Turret III
GunneryGunnery I

Material Requirements

Skill / Science
Electromagnetic Physics Electromagnetic Physics
1
Mechanical Engineering Mechanical Engineering
1
Skill / Industry
Industry Industry
5
Planetary Commodities / Specialized Commodities
Robotics Robotics
9
Module / Hybrid Weapon
425mm Railgun I 425mm Railgun I
1
Material / Mineral
Tritanium Tritanium
25,419
Morphite Morphite
17
Commodity / Tool
R.A.M.- Weapon Tech R.A.M.- Weapon Tech
1
Commodity / Construction Components
Superconductor Rails Superconductor Rails
19
Waste
? Waste Factor
10%

Variations

Tech I
i 425mm 'Scout' I Accelerator Cannon
i 425mm Carbide Railgun I
i 425mm Compressed Coil Gun I
i 425mm Prototype I Gauss Gun
i 425mm Railgun I
Tech II
i 425mm Railgun II
Storyline
i 425mm 'Popper' Railgun
Faction
i Caldari Navy 425mm Railgun
i Dread Guristas 425mm Railgun
i Federation Navy 425mm Railgun
i Shadow Serpentis 425mm Railgun
Officer
i Brynn's Modified 425mm Railgun
i Estamel's Modified 425mm Railgun
i Kaikka's Modified 425mm Railgun
i Setele's Modified 425mm Railgun
i Vepas' Modified 425mm Railgun
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