425mm Autocannon II

425mm AutoCannon II

425mm AutoCannon II The 425mm is a behemoth that will inflict severe damage on most cruisers and frigates in short-range battles.

Must be loaded with any of the following regular and advanced projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, Titanium Sabot, Barrage, Hail.

Structure

Structure HitpointsStructure Hitpoints
40 HP
MassMass
8 kg
VolumeVolume
10 m3
CapacityCapacity
1.5 m3

Fitting

powergrid usagepowergrid usage
154 MW
CPU usageCPU usage
25 tf

Miscellaneous

Rate of fireRate of fire
5.63 s
Charge RateCharge Rate
1
Damage ModifierDamage Modifier
3.465 x
Charge sizeCharge size
Medium
Accuracy falloff Accuracy falloff
9.60 km
Tech LevelTech Level
2
Used with (chargegroup)Used with (chargegroup)
Projectile Ammo
Used with (chargegroup)Used with (chargegroup)
Advanced Autocannon Ammo
Signature ResolutionSignature Resolution
125 m
Meta LevelMeta Level
5
Overload damage bonusOverload damage bonus
15 %
Heat DamageHeat Damage
0.8 HP
Required Thermodynamics LevelRequired Thermodynamics Level
1

Targeting

Optimal RangeOptimal Range
2.40 km
Trackingspeed / AccuracyTrackingspeed / Accuracy
0.1056 rad/sec
 

Blueprint

425mm AutoCannon II Blueprint i 425mm AutoCannon II Blueprint

Required skills

Primary Skill required
Medium Projectile Turret Medium Projectile Turret IV
GunneryGunnery III
Small Projectile TurretSmall Projectile Turret III
GunneryGunnery I
Secondary Skill required
Gunnery Gunnery III
Tertiary Skill required
Medium Autocannon Specialization Medium Autocannon Specialization I
Motion PredictionMotion Prediction IV
GunneryGunnery II
Small Autocannon SpecializationSmall Autocannon Specialization IV
Motion PredictionMotion Prediction III
GunneryGunnery II
Small Projectile TurretSmall Projectile Turret V
GunneryGunnery I
Medium Projectile TurretMedium Projectile Turret V
GunneryGunnery III
Small Projectile TurretSmall Projectile Turret III
GunneryGunnery I

Material Requirements

Skill / Science
Nuclear Physics Nuclear Physics
1
Mechanical Engineering Mechanical Engineering
1
Skill / Industry
Industry Industry
5
Planetary Commodities / Specialized Commodities
Robotics Robotics
3
Module / Projectile Weapon
425mm AutoCannon I 425mm AutoCannon I
1
Material / Mineral
Tritanium Tritanium
362
Pyerite Pyerite
558
Mexallon Mexallon
545
Nocxium Nocxium
1
Morphite Morphite
9
Commodity / Tool
R.A.M.- Weapon Tech R.A.M.- Weapon Tech
1
Commodity / Construction Components
Thermonuclear Trigger Unit Thermonuclear Trigger Unit
11
Waste
? Waste Factor
10%

Variations

Tech I
i 425mm AutoCannon I
i 425mm Medium 'Scout' Autocannon I
i 425mm Medium Carbine Repeating Cannon I
i 425mm Medium Gallium I Machine Gun
i 425mm Medium Prototype I Automatic Cannon
Tech II
i 425mm AutoCannon II
Storyline
i 425mm Medium 'Jolt' Autocannon I
Faction
i Domination 425mm Autocannon
i Republic Fleet 425mm Autocannon
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