350mm Railgun II

350mm Railgun II

350mm Railgun II The 350mm railgun works much the same as its big brother except that it is considerably faster but also less powerful. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges.

Requires either regular or advanced hybrid ammo types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium, Javelin, Spike.

Capacitor

activation costactivation cost
22 GJ

Structure

Structure HitpointsStructure Hitpoints
40 HP
MassMass
500 kg
VolumeVolume
20 m3
CapacityCapacity
4 m3

Fitting

powergrid usagepowergrid usage
1,969 MW
CPU usageCPU usage
66 tf

Miscellaneous

Rate of fireRate of fire
7 s
Charge RateCharge Rate
1
Damage ModifierDamage Modifier
2.4 x
Charge sizeCharge size
Large
Accuracy falloff Accuracy falloff
20 km
Tech LevelTech Level
2
Used with (chargegroup)Used with (chargegroup)
Hybrid Ammo
Used with (chargegroup)Used with (chargegroup)
Advanced Railgun Ammo
Signature ResolutionSignature Resolution
400 m
Meta LevelMeta Level
5
Overload rate of fire bonusOverload rate of fire bonus
-15 %
Heat DamageHeat Damage
0.8 HP
Required Thermodynamics LevelRequired Thermodynamics Level
1

Targeting

Optimal RangeOptimal Range
43.20 km
Trackingspeed / AccuracyTrackingspeed / Accuracy
0.01167 rad/sec
 

Blueprint

350mm Railgun II Blueprint i 350mm Railgun II Blueprint

Required skills

Primary Skill required
Large Hybrid Turret Large Hybrid Turret I
GunneryGunnery V
Medium Hybrid TurretMedium Hybrid Turret III
GunneryGunnery III
Small Hybrid TurretSmall Hybrid Turret III
GunneryGunnery I
Secondary Skill required
Gunnery Gunnery I
Tertiary Skill required
Large Railgun Specialization Large Railgun Specialization I
SharpshooterSharpshooter V
GunneryGunnery II
Medium Railgun SpecializationMedium Railgun Specialization IV
SharpshooterSharpshooter IV
GunneryGunnery II
Small Railgun SpecializationSmall Railgun Specialization IV
SharpshooterSharpshooter III
GunneryGunnery II
Small Hybrid TurretSmall Hybrid Turret V
GunneryGunnery I
Medium Hybrid TurretMedium Hybrid Turret V
GunneryGunnery III
Small Hybrid TurretSmall Hybrid Turret III
GunneryGunnery I
Large Hybrid TurretLarge Hybrid Turret V
GunneryGunnery V
Medium Hybrid TurretMedium Hybrid Turret III
GunneryGunnery III
Small Hybrid TurretSmall Hybrid Turret III
GunneryGunnery I

Material Requirements

Skill / Science
Electromagnetic Physics Electromagnetic Physics
1
Mechanical Engineering Mechanical Engineering
1
Skill / Industry
Industry Industry
5
Planetary Commodities / Specialized Commodities
Robotics Robotics
9
Module / Hybrid Weapon
350mm Railgun I 350mm Railgun I
1
Material / Mineral
Mexallon Mexallon
3,126
Megacyte Megacyte
8
Morphite Morphite
13
Commodity / Tool
R.A.M.- Weapon Tech R.A.M.- Weapon Tech
1
Commodity / Construction Components
Superconductor Rails Superconductor Rails
15
Waste
? Waste Factor
10%

Variations

Tech I
i 350mm 'Scout' I Accelerator Cannon
i 350mm Carbide Railgun I
i 350mm Compressed Coil Gun I
i 350mm Prototype I Gauss Gun
i 350mm Railgun I
Tech II
i 350mm Railgun II
Storyline
i Naiyon's Modified 350mm Railgun
Faction
i Caldari Navy 350mm Railgun
i Dread Guristas 350mm Railgun
i Federation Navy 350mm Railgun
i Shadow Serpentis 350mm Railgun
Officer
i Brynn's Modified 350mm Railgun
i Estamel's Modified 350mm Railgun
i Kaikka's Modified 350mm Railgun
i Setele's Modified 350mm Railgun
i Vepas' Modified 350mm Railgun
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