250mm Railgun II

250mm Railgun II
250mm Railgun II Cruiser-sized large barrel turret. Railguns use magnetic rails to fire solid chunks of matter at hypersonic speed. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges.

Requires either regular or advanced hybrid ammo types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium, Javelin, Spike.
Capacitor
activation cost activation cost
10 GJ
Structure
Structure Hitpoints Structure Hitpoints
40 HP
Mass Mass
50 kg
Volume Volume
10 m3
Capacity Capacity
1 m3
Fitting
powergrid usage powergrid usage
236 MW
CPU usage CPU usage
44 tf
Miscellaneous
Rate of fire Rate of fire
6,375 s
Charge Rate Charge Rate
1
Damage Modifier Damage Modifier
3.3 x
Charge size Charge size
Medium
Accuracy falloff Accuracy falloff
12 km
Tech Level Tech Level
2
Used with (chargegroup) Used with (chargegroup)
Hybrid Ammo
Used with (chargegroup) Used with (chargegroup)
Advanced Railgun Ammo
Signature Resolution Signature Resolution
125 m
Meta Level Meta Level
5
Overload rate of fire bonus Overload rate of fire bonus
-15 %
Heat Damage Heat Damage
1 HP
Required Thermodynamics Level Required Thermodynamics Level
1
Targeting
Optimal Range Optimal Range
28.80 km
Trackingspeed / Accuracy Trackingspeed / Accuracy
0.023 rad/sec
Blueprint
250mm Railgun II Blueprint i 250mm Railgun II Blueprint
Required skills
Primary Skill required
Medium Hybrid Turret Medium Hybrid Turret IV
GunneryGunnery III
Small Hybrid TurretSmall Hybrid Turret III
GunneryGunnery I
Secondary Skill required
Gunnery Gunnery III
Tertiary Skill required
Medium Railgun Specialization Medium Railgun Specialization I
SharpshooterSharpshooter IV
GunneryGunnery II
Small Railgun SpecializationSmall Railgun Specialization IV
SharpshooterSharpshooter III
GunneryGunnery II
Small Hybrid TurretSmall Hybrid Turret V
GunneryGunnery I
Medium Hybrid TurretMedium Hybrid Turret V
GunneryGunnery III
Small Hybrid TurretSmall Hybrid Turret III
GunneryGunnery I
Material Requirements
Skill / Science
Electromagnetic Physics Electromagnetic Physics
1
Mechanical Engineering Mechanical Engineering
1
Skill / Industry
Industry Industry
5
Module / Hybrid Weapon
250mm Railgun I 250mm Railgun I
1
Material / Mineral
Tritanium Tritanium
2,508
Pyerite Pyerite
965
Mexallon Mexallon
495
Isogen Isogen
1
Nocxium Nocxium
4
Morphite Morphite
11
Commodity / Tool
R.A.M.- Weapon Tech R.A.M.- Weapon Tech
1
Commodity / General
Robotics Robotics
3
Commodity / Construction Components
Superconductor Rails Superconductor Rails
13
Waste
? Waste Factor
10%
Variations
Tech I
i 250mm 'Scout' I Accelerator Cannon
i 250mm Carbide Railgun I
i 250mm Compressed Coil Gun I
i 250mm Prototype I Gauss Gun
i 250mm Railgun I
Tech II
i 250mm Railgun II
Storyline
i 250mm 'Flintlock' Railgun
Faction
i Caldari Navy 250mm Railgun
i Dread Guristas 250mm Railgun
i Federation Navy 250mm Railgun
i Shadow Serpentis 250mm Railgun

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