250mm Light Artillery Cannon II

250mm Light Artillery Cannon II

250mm Light Artillery Cannon II This artillery is one of the most powerful weapons that can be mounted on a frigate.

Must be loaded with any of the following regular and advanced projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, Titanium Sabot, Quake, Tremor.

Structure

Structure HitpointsStructure Hitpoints
40 HP
MassMass
4 kg
VolumeVolume
5 m3
CapacityCapacity
0.1 m3

Fitting

powergrid usagepowergrid usage
9 MW
CPU usageCPU usage
13 tf

Miscellaneous

Rate of fireRate of fire
8.5 s
Charge RateCharge Rate
1
Damage ModifierDamage Modifier
5.544 x
Charge sizeCharge size
Small
Accuracy falloff Accuracy falloff
8.75 km
Tech LevelTech Level
2
Used with (chargegroup)Used with (chargegroup)
Projectile Ammo
Used with (chargegroup)Used with (chargegroup)
Advanced Artillery Ammo
Signature ResolutionSignature Resolution
40 m
Meta LevelMeta Level
5
Overload rate of fire bonusOverload rate of fire bonus
-15 %
Heat DamageHeat Damage
2.2 HP
Required Thermodynamics LevelRequired Thermodynamics Level
1

Targeting

Optimal RangeOptimal Range
9.66 km
Trackingspeed / AccuracyTrackingspeed / Accuracy
0.0825 rad/sec
 

Blueprint

250mm Light Artillery Cannon II Blueprint i 250mm Light Artillery Cannon II Blueprint

Required skills

Primary Skill required
Small Projectile Turret Small Projectile Turret IV
GunneryGunnery I
Secondary Skill required
Gunnery Gunnery II
Tertiary Skill required
Small Artillery Specialization Small Artillery Specialization I
SharpshooterSharpshooter III
GunneryGunnery II
Small Projectile TurretSmall Projectile Turret V
GunneryGunnery I

Material Requirements

Skill / Science
Nuclear Physics Nuclear Physics
1
Mechanical Engineering Mechanical Engineering
1
Skill / Industry
Industry Industry
5
Planetary Commodities / Specialized Commodities
Robotics Robotics
1
Module / Projectile Weapon
250mm Light Artillery Cannon I 250mm Light Artillery Cannon I
1
Material / Mineral
Morphite Morphite
4
Commodity / Tool
R.A.M.- Weapon Tech R.A.M.- Weapon Tech
1
Commodity / Construction Components
Thermonuclear Trigger Unit Thermonuclear Trigger Unit
7
Waste
? Waste Factor
10%

Variations

Tech I
i 250mm Light 'Scout' Artillery I
i 250mm Light Artillery Cannon I
i 250mm Light Carbine Howitzer I
i 250mm Light Gallium I Cannon
i 250mm Light Prototype I Siege Cannon
Tech II
i 250mm Light Artillery Cannon II
Storyline
i 250mm Light 'Jolt' Artillery I
Faction
i Domination 250mm Artillery
i Republic Fleet 250mm Artillery
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