220mm Vulcan Autocannon II

220mm Vulcan AutoCannon II

220mm Vulcan AutoCannon II The 220mm multi-barrel autocannon is designed for skirmish warfare.

Must be loaded with any of the following regular and advanced projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, Titanium Sabot, Barrage, Hail.

Structure

Structure HitpointsStructure Hitpoints
40 HP
MassMass
12 kg
VolumeVolume
10 m3
CapacityCapacity
2 m3

Fitting

powergrid usagepowergrid usage
110 MW
CPU usageCPU usage
22 tf

Miscellaneous

Rate of fireRate of fire
4.73 s
Charge RateCharge Rate
1
Damage ModifierDamage Modifier
2.772 x
Charge sizeCharge size
Medium
Accuracy falloff Accuracy falloff
8.80 km
Tech LevelTech Level
2
Used with (chargegroup)Used with (chargegroup)
Projectile Ammo
Used with (chargegroup)Used with (chargegroup)
Advanced Autocannon Ammo
Signature ResolutionSignature Resolution
125 m
Meta LevelMeta Level
5
Overload damage bonusOverload damage bonus
15 %
Heat DamageHeat Damage
0.7 HP
Required Thermodynamics LevelRequired Thermodynamics Level
1

Targeting

Optimal RangeOptimal Range
2.16 km
Trackingspeed / AccuracyTrackingspeed / Accuracy
0.12144 rad/sec
 

Blueprint

220mm Vulcan AutoCannon II Blueprint i 220mm Vulcan AutoCannon II Blueprint

Required skills

Primary Skill required
Medium Projectile Turret Medium Projectile Turret IV
GunneryGunnery III
Small Projectile TurretSmall Projectile Turret III
GunneryGunnery I
Secondary Skill required
Gunnery Gunnery III
Tertiary Skill required
Medium Autocannon Specialization Medium Autocannon Specialization I
Motion PredictionMotion Prediction IV
GunneryGunnery II
Small Autocannon SpecializationSmall Autocannon Specialization IV
Motion PredictionMotion Prediction III
GunneryGunnery II
Small Projectile TurretSmall Projectile Turret V
GunneryGunnery I
Medium Projectile TurretMedium Projectile Turret V
GunneryGunnery III
Small Projectile TurretSmall Projectile Turret III
GunneryGunnery I

Material Requirements

Skill / Science
Nuclear Physics Nuclear Physics
1
Mechanical Engineering Mechanical Engineering
1
Skill / Industry
Industry Industry
5
Planetary Commodities / Specialized Commodities
Robotics Robotics
3
Module / Projectile Weapon
220mm Vulcan AutoCannon I 220mm Vulcan AutoCannon I
1
Material / Mineral
Tritanium Tritanium
1,751
Pyerite Pyerite
211
Mexallon Mexallon
98
Megacyte Megacyte
1
Morphite Morphite
8
Commodity / Tool
R.A.M.- Weapon Tech R.A.M.- Weapon Tech
1
Commodity / Construction Components
Thermonuclear Trigger Unit Thermonuclear Trigger Unit
10
Waste
? Waste Factor
10%

Variations

Tech I
i 220mm Medium 'Scout' Autocannon I
i 220mm Medium Carbine Repeating Cannon I
i 220mm Medium Gallium I Machine Gun
i 220mm Medium Prototype I Automatic Cannon
i 220mm Vulcan AutoCannon I
Tech II
i 220mm Vulcan AutoCannon II
Faction
i Domination 220mm Autocannon
i Republic Fleet 220mm Autocannon
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