200mm Railgun II

200mm Railgun II

200mm Railgun II The 200mm railgun works much the same as its big brother except that it is considerably faster but also less powerful. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges.

Requires either regular or advanced hybrid ammo types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium, Javelin, Spike.

Capacitor

activation costactivation cost
6.45 GJ

Structure

Structure HitpointsStructure Hitpoints
40 HP
MassMass
50 kg
VolumeVolume
10 m3
CapacityCapacity
2 m3

Fitting

powergrid usagepowergrid usage
189 MW
CPU usageCPU usage
39 tf

Miscellaneous

Rate of fireRate of fire
5 s
Charge RateCharge Rate
1
Damage ModifierDamage Modifier
2.4 x
Charge sizeCharge size
Medium
Accuracy falloff Accuracy falloff
10 km
Tech LevelTech Level
2
Used with (chargegroup)Used with (chargegroup)
Hybrid Ammo
Used with (chargegroup)Used with (chargegroup)
Advanced Railgun Ammo
Signature ResolutionSignature Resolution
125 m
Meta LevelMeta Level
5
Overload rate of fire bonusOverload rate of fire bonus
-15 %
Heat DamageHeat Damage
0.7 HP
Required Thermodynamics LevelRequired Thermodynamics Level
1

Targeting

Optimal RangeOptimal Range
21.60 km
Trackingspeed / AccuracyTrackingspeed / Accuracy
0.028 rad/sec
 

Blueprint

200mm Railgun II Blueprint i 200mm Railgun II Blueprint

Required skills

Primary Skill required
Medium Hybrid Turret Medium Hybrid Turret I
GunneryGunnery III
Small Hybrid TurretSmall Hybrid Turret III
GunneryGunnery I
Secondary Skill required
Gunnery Gunnery I
Tertiary Skill required
Medium Railgun Specialization Medium Railgun Specialization I
SharpshooterSharpshooter IV
GunneryGunnery II
Small Railgun SpecializationSmall Railgun Specialization IV
SharpshooterSharpshooter III
GunneryGunnery II
Small Hybrid TurretSmall Hybrid Turret V
GunneryGunnery I
Medium Hybrid TurretMedium Hybrid Turret V
GunneryGunnery III
Small Hybrid TurretSmall Hybrid Turret III
GunneryGunnery I

Material Requirements

Skill / Science
Electromagnetic Physics Electromagnetic Physics
1
Mechanical Engineering Mechanical Engineering
1
Skill / Industry
Industry Industry
5
Planetary Commodities / Specialized Commodities
Robotics Robotics
3
Module / Hybrid Weapon
200mm Railgun I 200mm Railgun I
1
Material / Mineral
Tritanium Tritanium
946
Pyerite Pyerite
633
Mexallon Mexallon
495
Morphite Morphite
6
Commodity / Tool
R.A.M.- Weapon Tech R.A.M.- Weapon Tech
1
Commodity / Construction Components
Superconductor Rails Superconductor Rails
11
Waste
? Waste Factor
10%

Variations

Tech I
i 200mm 'Scout' I Accelerator Cannon
i 200mm Carbide Railgun I
i 200mm Compressed Coil Gun I
i 200mm Prototype I Gauss Gun
i 200mm Railgun I
Tech II
i 200mm Railgun II
Faction
i Caldari Navy 200mm Railgun
i Dread Guristas 200mm Railgun
i Federation Navy 200mm Railgun
i Shadow Serpentis 200mm Railgun
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