200mm Light 'Scout' Autocannon I

200mm Light 'Scout' Autocannon I

200mm Light 'Scout' Autocannon I A powerful autocannon that can smash apart most lightly armored frigates with ease.

Must be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.

Structure

Structure HitpointsStructure Hitpoints
40 HP
MassMass
15 kg
VolumeVolume
5 m3
CapacityCapacity
0.3 m3

Fitting

powergrid usagepowergrid usage
4 MW
CPU usageCPU usage
8 tf

Miscellaneous

Rate of fireRate of fire
3.75 s
Charge RateCharge Rate
1
Damage ModifierDamage Modifier
3.465 x
Charge sizeCharge size
Small
Accuracy falloff Accuracy falloff
4.80 km
Tech LevelTech Level
1
Used with (chargegroup)Used with (chargegroup)
Projectile Ammo
Signature ResolutionSignature Resolution
40 m
Meta LevelMeta Level
4
Overload damage bonusOverload damage bonus
15 %
Heat DamageHeat Damage
1 HP
Required Thermodynamics LevelRequired Thermodynamics Level
1

Targeting

Optimal RangeOptimal Range
1.20 km
Trackingspeed / AccuracyTrackingspeed / Accuracy
0.315 rad/sec
 

Required skills

Primary Skill required
Small Projectile Turret Small Projectile Turret I
GunneryGunnery I
Secondary Skill required
Gunnery Gunnery I

Variations

Tech I
i 200mm AutoCannon I
i 200mm Light 'Scout' Autocannon I
i 200mm Light Carbine Repeating Cannon I
i 200mm Light Gallium I Machine Gun
i 200mm Light Prototype I Automatic Cannon
Tech II
i 200mm AutoCannon II
Storyline
i 200mm Light 'Jolt' Autocannon I
Faction
i Domination 200mm Autocannon
i Republic Fleet 200mm Autocannon
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