200mm Autocannon II

200mm AutoCannon II

200mm AutoCannon II The 200mm is a powerful autocannon that can smash apart most lightly armored frigates with ease.

Must be loaded with any of the following regular and advanced projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, Titanium Sabot, Barrage, Hail.

Structure

Structure HitpointsStructure Hitpoints
40 HP
MassMass
15 kg
VolumeVolume
5 m3
CapacityCapacity
0.3 m3

Fitting

powergrid usagepowergrid usage
4 MW
CPU usageCPU usage
9 tf

Miscellaneous

Rate of fireRate of fire
3.75 s
Charge RateCharge Rate
1
Damage ModifierDamage Modifier
3.465 x
Charge sizeCharge size
Small
Accuracy falloff Accuracy falloff
4.80 km
Tech LevelTech Level
2
Used with (chargegroup)Used with (chargegroup)
Projectile Ammo
Used with (chargegroup)Used with (chargegroup)
Advanced Autocannon Ammo
Signature ResolutionSignature Resolution
40 m
Meta LevelMeta Level
5
Overload damage bonusOverload damage bonus
15 %
Heat DamageHeat Damage
1 HP
Required Thermodynamics LevelRequired Thermodynamics Level
1

Targeting

Optimal RangeOptimal Range
1.20 km
Trackingspeed / AccuracyTrackingspeed / Accuracy
0.315 rad/sec
 

Blueprint

200mm AutoCannon II Blueprint i 200mm AutoCannon II Blueprint

Required skills

Primary Skill required
Small Projectile Turret Small Projectile Turret IV
GunneryGunnery I
Secondary Skill required
Gunnery Gunnery II
Tertiary Skill required
Small Autocannon Specialization Small Autocannon Specialization I
Motion PredictionMotion Prediction III
GunneryGunnery II
Small Projectile TurretSmall Projectile Turret V
GunneryGunnery I

Material Requirements

Skill / Science
Nuclear Physics Nuclear Physics
1
Mechanical Engineering Mechanical Engineering
1
Skill / Industry
Industry Industry
5
Planetary Commodities / Specialized Commodities
Robotics Robotics
1
Module / Projectile Weapon
200mm AutoCannon I 200mm AutoCannon I
1
Material / Mineral
Tritanium Tritanium
330
Pyerite Pyerite
55
Mexallon Mexallon
28
Isogen Isogen
6
Morphite Morphite
3
Commodity / Tool
R.A.M.- Weapon Tech R.A.M.- Weapon Tech
1
Commodity / Construction Components
Thermonuclear Trigger Unit Thermonuclear Trigger Unit
6
Waste
? Waste Factor
10%

Variations

Tech I
i 200mm AutoCannon I
i 200mm Light 'Scout' Autocannon I
i 200mm Light Carbine Repeating Cannon I
i 200mm Light Gallium I Machine Gun
i 200mm Light Prototype I Automatic Cannon
Tech II
i 200mm AutoCannon II
Storyline
i 200mm Light 'Jolt' Autocannon I
Faction
i Domination 200mm Autocannon
i Republic Fleet 200mm Autocannon
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