200mm AutoCannon I

200mm AutoCannon I

200mm AutoCannon I A powerful autocannon that can smash apart most lightly armored frigates with ease.

Must be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.

Structure

Structure HitpointsStructure Hitpoints
40 HP
MassMass
15 kg
VolumeVolume
5 m3
CapacityCapacity
0.3 m3

Fitting

powergrid usagepowergrid usage
4 MW
CPU usageCPU usage
9 tf

Miscellaneous

Rate of fireRate of fire
3.75 s
Charge RateCharge Rate
1
Damage ModifierDamage Modifier
2.8875 x
Charge sizeCharge size
Small
Accuracy falloff Accuracy falloff
4.80 km
Tech LevelTech Level
1
Used with (chargegroup)Used with (chargegroup)
Projectile Ammo
Signature ResolutionSignature Resolution
40 m
Overload damage bonusOverload damage bonus
15 %
Heat DamageHeat Damage
1 HP
Required Thermodynamics LevelRequired Thermodynamics Level
1

Targeting

Optimal RangeOptimal Range
1000 m
Trackingspeed / AccuracyTrackingspeed / Accuracy
0.315 rad/sec
 

Blueprint

200mm AutoCannon I Blueprint i 200mm AutoCannon I Blueprint

Required skills

Primary Skill required
Small Projectile Turret Small Projectile Turret I
GunneryGunnery I
Secondary Skill required
Gunnery Gunnery I

Material Requirements

Skill / Industry
Industry Industry
1
Material / Mineral
Tritanium Tritanium
1,650
Pyerite Pyerite
143
Mexallon Mexallon
83
Isogen Isogen
22
Waste
? Waste Factor
10%

Variations

Tech I
i 200mm AutoCannon I
i 200mm Light 'Scout' Autocannon I
i 200mm Light Carbine Repeating Cannon I
i 200mm Light Gallium I Machine Gun
i 200mm Light Prototype I Automatic Cannon
Tech II
i 200mm AutoCannon II
Storyline
i 200mm Light 'Jolt' Autocannon I
Faction
i Domination 200mm Autocannon
i Republic Fleet 200mm Autocannon
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This is probably the best small autocannon for the money/power ratio. Equipped to a frigate or destroyer, it's a powerful little beast, yet maintains the tracking speed to smear an interceptor all over the vacuum of space.