150mm Light Gallium I Machine Gun

150mm Light Gallium I Machine Gun
150mm Light Gallium I Machine Gun A simple but effective close combat autocannon.

Must be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.
Structure
Structure Hitpoints Structure Hitpoints
40 HP
Mass Mass
20 kg
Volume Volume
5 m3
Capacity Capacity
0.4 m3
Fitting
powergrid usage powergrid usage
2 MW
CPU usage CPU usage
5 tf
Miscellaneous
Rate of fire Rate of fire
3375 s
Charge Rate Charge Rate
1
Damage Modifier Damage Modifier
2.7225 x
Charge size Charge size
Small
Accuracy falloff Accuracy falloff
4.40 km
Tech Level Tech Level
1
Used with (chargegroup) Used with (chargegroup)
Ammo
Signature Resolution Signature Resolution
40 m
Meta Level Meta Level
2
Overload damage bonus Overload damage bonus
15 %
Heat Damage Heat Damage
0.8 HP
Required Thermodynamics Level Required Thermodynamics Level
1
Targeting
Optimal Range Optimal Range
990 m
Trackingspeed / Accuracy Trackingspeed / Accuracy
0.362 rad/sec
Required skills
Primary Skill required
Small Projectile Turret Small Projectile Turret I
GunneryGunnery I
Secondary Skill required
Gunnery Gunnery I
Variations
Tech I
i 150mm Light 'Scout' Autocannon I
i 150mm Light AutoCannon I
i 150mm Light Carbine Repeating Cannon I
i 150mm Light Gallium I Machine Gun
i 150mm Light Prototype I Automatic Cannon
Tech II
i 150mm Light AutoCannon II
Faction
i Domination 150mm Autocannon
i Republic Fleet 150mm Autocannon

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