150mm Light Autocannon II

150mm Light AutoCannon II

150mm Light AutoCannon II A simple but effective close combat autocannon.

Must be loaded with any of the following regular and advanced projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, Titanium Sabot, Barrage, Hail.

Structure

Structure HitpointsStructure Hitpoints
40 HP
MassMass
20 kg
VolumeVolume
5 m3
CapacityCapacity
0.4 m3

Fitting

powergrid usagepowergrid usage
2 MW
CPU usageCPU usage
6 tf

Miscellaneous

Rate of fireRate of fire
3.38 s
Charge RateCharge Rate
1
Damage ModifierDamage Modifier
2.97 x
Charge sizeCharge size
Small
Accuracy falloff Accuracy falloff
4.40 km
Tech LevelTech Level
2
Used with (chargegroup)Used with (chargegroup)
Projectile Ammo
Used with (chargegroup)Used with (chargegroup)
Advanced Autocannon Ammo
Signature ResolutionSignature Resolution
40 m
Meta LevelMeta Level
5
Overload damage bonusOverload damage bonus
15 %
Heat DamageHeat Damage
0.8 HP
Required Thermodynamics LevelRequired Thermodynamics Level
1

Targeting

Optimal RangeOptimal Range
1.08 km
Trackingspeed / AccuracyTrackingspeed / Accuracy
0.362 rad/sec
 

Blueprint

150mm Light AutoCannon II Blueprint i 150mm Light AutoCannon II Blueprint

Required skills

Primary Skill required
Small Projectile Turret Small Projectile Turret IV
GunneryGunnery I
Secondary Skill required
Gunnery Gunnery II
Tertiary Skill required
Small Autocannon Specialization Small Autocannon Specialization I
Motion PredictionMotion Prediction III
GunneryGunnery II
Small Projectile TurretSmall Projectile Turret V
GunneryGunnery I

Material Requirements

Skill / Science
Nuclear Physics Nuclear Physics
1
Mechanical Engineering Mechanical Engineering
1
Skill / Industry
Industry Industry
5
Planetary Commodities / Specialized Commodities
Robotics Robotics
1
Module / Projectile Weapon
150mm Light AutoCannon I 150mm Light AutoCannon I
1
Material / Mineral
Tritanium Tritanium
169
Pyerite Pyerite
44
Zydrine Zydrine
1
Morphite Morphite
2
Commodity / Tool
R.A.M.- Weapon Tech R.A.M.- Weapon Tech
1
Commodity / Construction Components
Thermonuclear Trigger Unit Thermonuclear Trigger Unit
4
Waste
? Waste Factor
10%

Variations

Tech I
i 150mm Light 'Scout' Autocannon I
i 150mm Light AutoCannon I
i 150mm Light Carbine Repeating Cannon I
i 150mm Light Gallium I Machine Gun
i 150mm Light Prototype I Automatic Cannon
Tech II
i 150mm Light AutoCannon II
Faction
i Domination 150mm Autocannon
i Republic Fleet 150mm Autocannon
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