150mm Light Autocannon I

150mm Light AutoCannon I

150mm Light AutoCannon I A simple but effective close combat autocannon.

Must be loaded with any of the following projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, or Titanium Sabot.

Structure

Structure HitpointsStructure Hitpoints
40 HP
MassMass
20 kg
VolumeVolume
5 m3
CapacityCapacity
0.4 m3

Fitting

powergrid usagepowergrid usage
2 MW
CPU usageCPU usage
6 tf

Miscellaneous

Rate of fireRate of fire
3.38 s
Charge RateCharge Rate
1
Damage ModifierDamage Modifier
2.475 x
Charge sizeCharge size
Small
Accuracy falloff Accuracy falloff
4.40 km
Tech LevelTech Level
1
Used with (chargegroup)Used with (chargegroup)
Projectile Ammo
Signature ResolutionSignature Resolution
40 m
Overload damage bonusOverload damage bonus
15 %
Heat DamageHeat Damage
0.8 HP
Required Thermodynamics LevelRequired Thermodynamics Level
1

Targeting

Optimal RangeOptimal Range
900 m
Trackingspeed / AccuracyTrackingspeed / Accuracy
0.362 rad/sec
 

Blueprint

150mm Light AutoCannon I Blueprint i 150mm Light AutoCannon I Blueprint

Required skills

Primary Skill required
Small Projectile Turret Small Projectile Turret I
GunneryGunnery I
Secondary Skill required
Gunnery Gunnery I

Material Requirements

Skill / Industry
Industry Industry
1
Material / Mineral
Tritanium Tritanium
986
Pyerite Pyerite
297
Zydrine Zydrine
1
Waste
? Waste Factor
10%

Variations

Tech I
i 150mm Light 'Scout' Autocannon I
i 150mm Light AutoCannon I
i 150mm Light Carbine Repeating Cannon I
i 150mm Light Gallium I Machine Gun
i 150mm Light Prototype I Automatic Cannon
Tech II
i 150mm Light AutoCannon II
Faction
i Domination 150mm Autocannon
i Republic Fleet 150mm Autocannon
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