150mm Light AutoCannon II

150mm Light AutoCannon II

150mm Light AutoCannon II A simple but effective close combat autocannon.

Must be loaded with any of the following regular and advanced projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, Titanium Sabot, Barrage, Hail.

Structure

Structure HitpointsStructure Hitpoints
40 HP
MassMass
20 kg
VolumeVolume
5 m3
CapacityCapacity
0.4 m3

Fitting

powergrid usagepowergrid usage
2 MW
CPU usageCPU usage
6 tf

Miscellaneous

Rate of fireRate of fire
3.38 s
Charge RateCharge Rate
1
Damage ModifierDamage Modifier
2.97 x
Charge sizeCharge size
Small
Accuracy falloff Accuracy falloff
4.40 km
Tech LevelTech Level
2
Used with (chargegroup)Used with (chargegroup)
Projectile Ammo
Used with (chargegroup)Used with (chargegroup)
Advanced Autocannon Ammo
Signature ResolutionSignature Resolution
40 m
Meta LevelMeta Level
5
Overload damage bonusOverload damage bonus
15 %
Heat DamageHeat Damage
0.8 HP
Required Thermodynamics LevelRequired Thermodynamics Level
1

Targeting

Optimal RangeOptimal Range
1.08 km
Trackingspeed / AccuracyTrackingspeed / Accuracy
0.362 rad/sec
 

Blueprint

150mm Light AutoCannon II Blueprint i 150mm Light AutoCannon II Blueprint

Required skills

Primary Skill required
Small Projectile Turret Small Projectile Turret IV
GunneryGunnery I
Secondary Skill required
Gunnery Gunnery II
Tertiary Skill required
Small Autocannon Specialization Small Autocannon Specialization I
Motion PredictionMotion Prediction III
GunneryGunnery II
Small Projectile TurretSmall Projectile Turret V
GunneryGunnery I

Material Requirements

Skill / Science
Nuclear Physics Nuclear Physics
1
Mechanical Engineering Mechanical Engineering
1
Skill / Industry
Industry Industry
5
Planetary Commodities / Specialized Commodities
Robotics Robotics
1
Module / Projectile Weapon
150mm Light AutoCannon I 150mm Light AutoCannon I
1
Material / Mineral
Tritanium Tritanium
169
Pyerite Pyerite
44
Zydrine Zydrine
1
Morphite Morphite
2
Commodity / Tool
R.A.M.- Weapon Tech R.A.M.- Weapon Tech
1
Commodity / Construction Components
Thermonuclear Trigger Unit Thermonuclear Trigger Unit
4
Waste
? Waste Factor
10%

Variations

Tech I
i 150mm Light 'Scout' Autocannon I
i 150mm Light AutoCannon I
i 150mm Light Carbine Repeating Cannon I
i 150mm Light Gallium I Machine Gun
i 150mm Light Prototype I Automatic Cannon
Tech II
i 150mm Light AutoCannon II
Faction
i Domination 150mm Autocannon
i Republic Fleet 150mm Autocannon
Stub.png

This item database entry is a stub. If you have additional information about this entry, you can help Evelopedia by expanding it with more content and relevant information. Item Database Stubs


Additional Data

Comparison Chart
Name Meta Level Damage Mod Tracking Optimal Falloff Grid CPU Magazine OC Dmg
150mm Light AutoCannon I 2.475 .362 900m 4.4km 2 6 .4 m3 .8 HP
150mm Light Carbine Repeating Cannon I I 2.59875 .362 945m 4.4km 2 4 .4 m3 .8 HP
150mm Light Gallium I Machine Gun II 2.7225 .362 990m 4.4km 2 5 .4 m3 .8 HP
150mm Light Prototype I Automatic Cannon III 2.84625 .362 1.03 4.4km 2 5 .4 m3 .8 HP
150mm Light 'Scout' Autocannon I IV 2.97 .362 1.08Km 4.4km 2 5 .4 m3 .8 HP
150mm Light AutoCannon II V 2.97 .362 1.08km 4.4km 2 6 .4 m3 .8 HP Tech II Ammo Capable
Domination 150mm Autocannon VII 3.09375 .362 1.08km 4.4km 2 4 .4 m3 .8 HP Faction Weapon
Republic Fleet 150mm Autocannon VII 3.09375 .362 1.08km 4.4km 2 4 .4 m3 .8 HP Faction Weapon