125mm Carbide Railgun I

125mm Carbide Railgun I

125mm Carbide Railgun I The 125mm railgun works much the same as its big brother except that it is considerably faster but also less powerful. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges.

Requires hybrid ammo types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium.

Capacitor

activation costactivation cost
2.04 GJ

Structure

Structure HitpointsStructure Hitpoints
40 HP
MassMass
50 kg
VolumeVolume
5 m3
CapacityCapacity
0.4 m3

Fitting

powergrid usagepowergrid usage
7 MW
CPU usageCPU usage
12 tf

Miscellaneous

Rate of fireRate of fire
3 s
Charge RateCharge Rate
1
Damage ModifierDamage Modifier
2.1 x
Charge sizeCharge size
Small
Accuracy falloff Accuracy falloff
5 km
Tech LevelTech Level
1
Used with (chargegroup)Used with (chargegroup)
Hybrid Ammo
Signature ResolutionSignature Resolution
40 m
Meta LevelMeta Level
1
Overload rate of fire bonusOverload rate of fire bonus
-15 %
Heat DamageHeat Damage
0.8 HP
Required Thermodynamics LevelRequired Thermodynamics Level
1

Targeting

Optimal RangeOptimal Range
9.45 km
Trackingspeed / AccuracyTrackingspeed / Accuracy
0.085 rad/sec
 

Required skills

Primary Skill required
Small Hybrid Turret Small Hybrid Turret I
GunneryGunnery I
Secondary Skill required
Gunnery Gunnery I

Variations

Tech I
i 125mm 'Scout' I Accelerator Cannon
i 125mm Carbide Railgun I
i 125mm Compressed Coil Gun I
i 125mm Prototype I Gauss Gun
i 125mm Railgun I
Tech II
i 125mm Railgun II
Faction
i Caldari Navy 125mm Railgun
i Dread Guristas 125mm Railgun
i Federation Navy 125mm Railgun
i Shadow Serpentis 125mm Railgun
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