1200mm Artillery Cannon II

1200mm Artillery Cannon II

1200mm Artillery Cannon II One of the most powerful projectile cannons a battleship can equip.

Must be loaded with any of the following regular and advanced projectile ammo types: Carbonized Lead, Depleted Uranium, EMP, Fusion, Nuclear, Phased Plasma, Proton, Titanium Sabot, Quake, Tremor.

Structure

Structure HitpointsStructure Hitpoints
40 HP
MassMass
750 kg
VolumeVolume
20 m3
CapacityCapacity
1 m3

Fitting

powergrid usagepowergrid usage
3025 MW
CPU usageCPU usage
44 tf

Miscellaneous

Rate of fireRate of fire
21.04 s
Charge RateCharge Rate
1
Damage ModifierDamage Modifier
6.098 x
Charge sizeCharge size
Large
Accuracy falloff Accuracy falloff
35 km
Tech LevelTech Level
2
Used with (chargegroup)Used with (chargegroup)
Projectile Ammo
Used with (chargegroup)Used with (chargegroup)
Advanced Artillery Ammo
Signature ResolutionSignature Resolution
400 m
Meta LevelMeta Level
5
Overload rate of fire bonusOverload rate of fire bonus
-15 %
Heat DamageHeat Damage
2.1 HP
Required Thermodynamics LevelRequired Thermodynamics Level
1

Targeting

Optimal RangeOptimal Range
38.64 km
Trackingspeed / AccuracyTrackingspeed / Accuracy
0.01125 rad/sec
 

Blueprint

1200mm Artillery Cannon II Blueprint i 1200mm Artillery Cannon II Blueprint

Required skills

Primary Skill required
Large Projectile Turret Large Projectile Turret IV
GunneryGunnery V
Medium Projectile TurretMedium Projectile Turret III
GunneryGunnery III
Small Projectile TurretSmall Projectile Turret III
GunneryGunnery I
Secondary Skill required
Gunnery Gunnery V
Tertiary Skill required
Large Artillery Specialization Large Artillery Specialization I
SharpshooterSharpshooter V
GunneryGunnery II
Medium Artillery SpecializationMedium Artillery Specialization IV
SharpshooterSharpshooter IV
GunneryGunnery II
Small Artillery SpecializationSmall Artillery Specialization IV
SharpshooterSharpshooter III
GunneryGunnery II
Small Projectile TurretSmall Projectile Turret V
GunneryGunnery I
Medium Projectile TurretMedium Projectile Turret V
GunneryGunnery III
Small Projectile TurretSmall Projectile Turret III
GunneryGunnery I
Large Projectile TurretLarge Projectile Turret V
GunneryGunnery V
Medium Projectile TurretMedium Projectile Turret III
GunneryGunnery III
Small Projectile TurretSmall Projectile Turret III
GunneryGunnery I

Material Requirements

Skill / Science
Nuclear Physics Nuclear Physics
1
Mechanical Engineering Mechanical Engineering
1
Skill / Industry
Industry Industry
5
Planetary Commodities / Specialized Commodities
Robotics Robotics
9
Module / Projectile Weapon
1200mm Artillery Cannon I 1200mm Artillery Cannon I
1
Material / Mineral
Tritanium Tritanium
11,099
Pyerite Pyerite
10,265
Mexallon Mexallon
936
Isogen Isogen
1,090
Nocxium Nocxium
70
Zydrine Zydrine
3
Megacyte Megacyte
6
Morphite Morphite
15
Commodity / Tool
R.A.M.- Weapon Tech R.A.M.- Weapon Tech
1
Commodity / Construction Components
Thermonuclear Trigger Unit Thermonuclear Trigger Unit
18
Waste
? Waste Factor
10%

Variations

Tech I
i 1200mm Artillery Cannon I
i 1200mm Heavy 'Scout' Artillery I
i 1200mm Heavy Carbine Howitzer I
i 1200mm Heavy Gallium I Cannon
i 1200mm Heavy Prototype I Siege Cannon
Tech II
i 1200mm Artillery Cannon II
Storyline
i 1200mm Heavy 'Jolt' Artillery I
Faction
i Domination 1200mm Artillery
i Republic Fleet 1200mm Artillery
Officer
i Hakim's Modified 1200mm Artillery Cannon
i Tobias' Modified 1200mm Artillery Cannon
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